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Ripping Turbografx and PC Engine sprites
#2
Tool-wise, the latest version of YY-CHR supports both setups for the PC-Engine (8x8 tiles and 16x16 sprites, which not many programs are capable of). You can get it here: http://www.geocities.jp/yy_6502/

Unfortunately I haven't figured out the palette yet.


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RE: Ripping Turbografx and PC Engine sprites - by Deathbringer - 06-25-2011, 07:10 AM

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