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Translated GameAssassin (DirectX and OpenGL Print Screen Ripper)
#2
That's awesome dude! Yeah I'll definitely try this out later and try to help figure out how to work it. If I find any obvious parts you missed in translating I'll make sure to point it out later too. But yeah if this works well enough it could completely change things considering its supposed to capture bones and animations.

Kind of off topic, but do you or anyone else know of a good format to store lots of animations? Right now I don't really have an idea for one.


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RE: Translated GameAssassin (DirectX and OpenGL Print Screen Ripper) - by Shadowth117 - 09-01-2010, 03:23 PM

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