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Kingdom Hearts: 358/2
#2
Well it appears that the messed up UVmaps is a problem only with 3DVia Print Screen. So I'm in search of another openGL ripper that is simple and preserves such data. I'm hoping that with my translation of Game Assassin's help file I'll be able to use it to figure out how to rip OpenGL easily with proper UV data.


Messages In This Thread
Kingdom Hearts: 358/2 - by Zerox - 08-26-2010, 07:27 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 08-31-2010, 09:51 AM
RE: Kingdom Hearts: 358/2 - by Shadowth117 - 08-31-2010, 01:07 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 08-31-2010, 01:27 PM
RE: Kingdom Hearts: 358/2 - by Novax - 08-31-2010, 11:00 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-01-2010, 12:00 AM
RE: Kingdom Hearts: 358/2 - by Novax - 09-02-2010, 01:09 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-02-2010, 01:28 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-20-2010, 12:15 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-20-2010, 11:09 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-20-2010, 11:01 PM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-21-2010, 01:11 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-21-2010, 09:15 AM
RE: Kingdom Hearts: 358/2 - by Zerox - 09-21-2010, 11:03 AM
RE: Kingdom Hearts: 358/2 - by valforwing - 09-21-2010, 07:36 PM

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