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Deathbringer's Rips Progress Thread
#66
Problem with Animget is that the emulator I'm using (Kega Fusion) only has set resolutions with the lowest being 320x240 and the resolution for Sega-CD games is 256x240 so every shot is going to be stretched and having to fix each one is more work than tile ripping. Of course, when I'm doing a boss, I'll tile rip but I'll also do capture ripping since putting together a bosses sheet by piecing each tile together would take some time.

Like Guardian: http://www.spriters-resource.com/communi...#pid254864


Messages In This Thread
RE: Deathbringer's Rips Progress Thread - by Gors - 04-04-2009, 06:40 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 04-04-2009, 07:38 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 04-05-2009, 06:26 PM
RE: Deathbringer's Rips Progress Thread - by Ton - 03-04-2010, 02:05 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 03-04-2010, 08:33 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 03-05-2010, 12:10 PM
RE: Deathbringer's Rips Progress Thread - by Deathbringer - 04-17-2010, 08:29 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 11-12-2010, 09:47 PM
RE: Deathbringer's Rips Progress Thread - by Dazz - 03-25-2011, 04:14 AM
RE: Deathbringer's Rips Progress Thread - by Dazz - 09-08-2011, 11:19 AM
RE: Deathbringer's Rips Progress Thread - by Ton - 02-24-2012, 10:11 PM

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