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Deathbringer's Rips Progress Thread
#35
I've seen how the game uses the VRAM, it loads things by area (Cedar Woods loads all of the background tiles, npcs, and enemies in that area, and so on...), except for the main party, at least for movement and battle, who only have a single sprite in the VRAM.


Messages In This Thread
RE: Deathbringer's Rips Progress Thread - by Gors - 04-04-2009, 06:40 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 04-04-2009, 07:38 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 04-05-2009, 06:26 PM
RE: Deathbringer's Rips Progress Thread - by Deathbringer - 02-17-2010, 04:39 PM
RE: Deathbringer's Rips Progress Thread - by Ton - 03-04-2010, 02:05 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 03-04-2010, 08:33 AM
RE: Deathbringer's Rips Progress Thread - by Gors - 03-05-2010, 12:10 PM
RE: Deathbringer's Rips Progress Thread - by Gors - 11-12-2010, 09:47 PM
RE: Deathbringer's Rips Progress Thread - by Dazz - 03-25-2011, 04:14 AM
RE: Deathbringer's Rips Progress Thread - by Dazz - 09-08-2011, 11:19 AM
RE: Deathbringer's Rips Progress Thread - by Ton - 02-24-2012, 10:11 PM

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