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What's with the anti-aliasing in Gameboy sprites?
#8
(01-04-2010, 03:52 PM)TheouAegis Wrote: But Belmont's Revenge didn't need it -- the sprites would have been better off not blending into the background.
If it wasn't needed, then the graphic designers wouldn't do that.

Since they're 4-color sprites, you need to make them readable. This is when anti-alias comes in handy: with a lighter outline, you can see the sprites in any background.

Also why'd you recolor sprites?


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RE: What's with the anti-aliasing in Gameboy sprites? - by Gors - 01-04-2010, 04:04 PM

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