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Gosh.
#7
Actually, the number of sprites in an animation depended on the Pokemon. Gligar, IIRC, had two sprites, while some other had maybe eight. That could work, and would probably be easy enough.

Also, what kind of badass angle, exactly?


Messages In This Thread
Gosh. - by Devicho - 12-15-2009, 08:32 PM
RE: Gosh. - by froggerfun265 - 12-15-2009, 08:38 PM
RE: Gosh. - by Helmo - 12-15-2009, 08:39 PM
RE: Gosh. - by Rhyme - 12-15-2009, 10:22 PM
RE: Gosh. - by Cshad - 12-15-2009, 10:38 PM
RE: Gosh. - by GrooveMan.exe - 12-16-2009, 10:14 AM
RE: Gosh. - by Devicho - 12-16-2009, 01:45 PM
RE: Gosh. - by Wes - 12-16-2009, 05:31 PM
RE: Gosh. - by Cshad - 12-16-2009, 08:03 PM
RE: Gosh. - by Devicho - 12-28-2009, 11:22 PM
RE: Gosh. - by Solink - 12-29-2009, 12:29 AM
RE: Gosh. - by Cshad - 12-28-2009, 11:37 PM
RE: Gosh. - by Devicho - 12-31-2009, 04:32 AM
RE: Gosh. - by LilGrim1991 - 12-31-2009, 11:01 AM
RE: Gosh. - by Devicho - 01-03-2010, 02:40 AM
RE: Gosh. - by A.J. Nitro - 01-03-2010, 12:08 PM
RE: Gosh. - by Ton - 01-03-2010, 12:15 PM

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