Important Announcement
Forum has been made read-only. Please click here for more information or here to return to The Spriters Resource.

Castle trap of spiny spiky doom
#6
(11-30-2009, 09:02 PM)Kilgore Trout Wrote: 1. The shadows of the cylinder move. why?
2. The spikes don't produce shadows
3. For the spikes in the far left, make them darker.

Keep it up!
1. It's based off of the ones in NSMBWii. The ones in SMW where cylinders, while in NSMBWii aren't.
2.I'll get right on that.
3. Alright.

EDIT- Okay, I made an edit, although I just noticed I screwed up the actual base of the "pole" thing.


Messages In This Thread
Castle trap of spiny spiky doom - by Chaoxys - 11-30-2009, 08:28 PM
RE: Castle trap of spiny spiky doom - by Chaoxys - 11-30-2009, 08:57 PM
RE: Castle trap of spiny spiky doom - by Chaoxys - 11-30-2009, 09:09 PM
RE: Castle trap of spiny spiky doom - by Gors - 11-30-2009, 09:07 PM
RE: Castle trap of spiny spiky doom - by Adam - 11-30-2009, 09:33 PM
RE: Castle trap of spiny spiky doom - by Chaoxys - 11-30-2009, 09:38 PM
RE: Castle trap of spiny spiky doom - by MoneyMan - 11-30-2009, 10:45 PM

Forum Jump:


Users browsing this thread: 1 Guest(s)