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PokémonJRPG Large-Scale Fangame for PC
The character movement seems good, but the collisions on the level itself seem a bit off - probably because it's such an enclosed space. You did a decent job though, good work.

If you need a map with some free reign in movement, but with obstacles, try this:
http://www.spriters-resource.com/gameboy.../sheet/831

It might be a bit small for the demo sprite we're using, but it doesn't matter. The extra bits around the map are meant to go on a separate layer, so you can walk behind certain objects.


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RE: PokémonJRPG Large-Scale Fangame for PC - by GrooveMan.exe - 07-09-2009, 04:07 AM

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