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PokémonJRPG Large-Scale Fangame for PC
oh i see what you mean..

(lol me and coty just made certain objects solid)

so same idea as what i used to do, only with invisible solid objects?

Code:
{

//this is the script to let you move right

if (place_free(self.x+5,self.y))
{self.x = self.x+5};
else { if (place_free(self.x+4,self.y))
{self.x = self.x+4};
else { if (place_free(self.x+3,self.y))
{self.x = self.x+3};
else { if (place_free(self.x+2,self.y))
{self.x = self.x+2};
else { if (place_free(self.x+1,self.y))
{self.x = self.x+1};



}}}}

}

that's part of the coding to make the character move, you ARE using solid objects invisible, correct?


Messages In This Thread
RE: PokémonJRPG Large-Scale Fangame for PC - by Kira. - 07-08-2009, 05:19 PM

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