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Summoners War
#61
All characters since the launch of Indras currently have this error:

-- unknow property: "objecttransforme" in undefined

if (parentID < boneCount) then (tfm = tfm * boneArray[parentID+1].objecttransform)
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#62
Greetings! I don't know whether this is the right place to ask this but I'm trying to rip the cookie run kingdom monsters (espresso, madeleine, pure vanilla, holyberry and gingerbrave) 3d models but I'm really new to this and don't know what their filenames are? Any help would be appreciated.

EDIT: I don't have the monsters as i just started the game. Don't know if you need to have them to have their files but thought I'd say it just in case.
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#63
I was wondering, would it be possible to make a MOD in SW just by replacing the texture files?
From what I saw, the texture of the island is a polygonal sphere with a glued texture, if I replaced this texture would it work?
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#64
(11-24-2023, 08:30 PM)TwiliChaos Wrote: It's been a while since I checked this thread. Some months ago I attempted to recreate the import features as Noesis plugins, as to not be dependent on 3DS Max, and hopefully be easier to work with.

https://www.dropbox.com/scl/fo/q8au7p6hr...ywu7k&dl=0

These would be put into <Noesis Folder>\plugins\python\

This also has support for .fid files (levels, non-animated buildings, etc). Some files contain meshes which are just bounding boxes, and may need to be deleted after export. Some files may contain several sub-meshes which are automatically merged for export, or you can toggle an option under Tools to keep these sub-meshes separate and use F2 to cycle through them in the preview window.

Feel free to modify these scripts. It's been a while since I worked on them so they may need more polish. Some comments may be incorrect, some things outdated, etc.

Edit: plugins were updated to handle Tekken collab models, and some older models that weren't working such as Ciri.

Bumping thread, since I've updated the plugins in the link.
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#65
Hello everyone!
I'm glad this post is still active. I have been currently ripping models from Summoners Wars using Ninja Ripper 2.0.9. and, honestly, I have been having good results. The major issue was rotating the resulting model(s) and correcting the FOV, which has ben already done, using Blender. Besides that, all models and textures have been looking ok, even particle effects,
I know one the main points of discussion here has been rigging or T-Posing, which I wish it could be possible to obtain easily (for what I read, it has not been possible to obtain that with 100% accuracy).
I personally don't mind rigging characters if they are not too complex, but obviously it would be better to obtain the rig right away.
I do wonder, though:
1- Is there any other particular benefit in trying the Noesis plugins against ripping with Ninja Ripper?
2- Do you know if there is a way to force a T-pose or default pose in the emulator? Maybe using Cheat Engine...
I mention Cheat Engine cause that's what I used to force a T-pose in MK Armaggedon character selection menu, so I know it is somehow possible.
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#66
(11-24-2023, 08:30 PM)TwiliChaos Wrote: It's been a while since I checked this thread. Some months ago I attempted to recreate the import features as Noesis plugins, as to not be dependent on 3DS Max, and hopefully be easier to work with.

https://www.dropbox.com/scl/fo/q8au7p6hr...ywu7k&dl=0

These would be put into <Noesis Folder>\plugins\python\

This also has support for .fid files (levels, non-animated buildings, etc). Some files contain meshes which are just bounding boxes, and may need to be deleted after export. Some files may contain several sub-meshes which are automatically merged for export, or you can toggle an option under Tools to keep these sub-meshes separate and use F2 to cycle through them in the preview window.

Feel free to modify these scripts. It's been a while since I worked on them so they may need more polish. Some comments may be incorrect, some things outdated, etc.

Edit: plugins were updated to handle Tekken collab models, and some older models that weren't working such as Ciri.

Hey, I was wondering if you could help me find the transmog models and such. I haven't had any luck finding any of them
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#67
(08-07-2025, 12:26 AM)NikaFruit Wrote: Hey, I was wondering if you could help me find the transmog models and such. I haven't had any luck finding any of them

There are already some transmog models on the Models page. Where you looking for something else?
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