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Some EXE WS rips
#16
Yeah I believe that may be more efficient. Also updated.
#17
Well since this is already the Other Systems board, here is another rip I got in the meantime while EXEWS is getting translated.

MegaMan Network Transmission - All Chips [Large]
[Image: mmnt_chips_lg_tsricon.png]
http://ge.tt/7wyFg2M/v/0?c
There's a thumbnail version I'll get to eventually. Amazing how much is in the TPL format.
#18
And it's uploaded! Big Grin
Great job, these are really awesome~
#19
The small chips, but something like this is already on Sprites INC...
http://i55.photobucket.com/albums/g144/m...itchp0.png
http://i55.photobucket.com/albums/g144/m...itchp1.png
http://i55.photobucket.com/albums/g144/m...itchp2.png
[Image: mmnt_chips_sm_tsricon.png]

To keep things fresh: some assorted MMNT textures. How do I go about getting these as texture submissions? They may or may not be complete and I know nothing of extracting models.
http://i55.photobucket.com/albums/g144/m...unabi_.png
http://i55.photobucket.com/albums/g144/m...atex01.png
http://i55.photobucket.com/albums/g144/m...btex01.png
http://i55.photobucket.com/albums/g144/m...ctex02.png
http://i55.photobucket.com/albums/g144/m...etex01.png
http://i55.photobucket.com/albums/g144/m...ftex01.png
http://i55.photobucket.com/albums/g144/m...1tex01.png
http://i55.photobucket.com/albums/g144/m...6tex01.png
http://i55.photobucket.com/albums/g144/m...7tex01.png
http://i55.photobucket.com/albums/g144/m...8tex01.png
http://i55.photobucket.com/albums/g144/m...4tex01.png http://i55.photobucket.com/albums/g144/m...4tex02.png
http://i55.photobucket.com/albums/g144/m...ko_all.png
#20
OK, while the NT stuff gets sorted out, I'm back with more WonderSwan maps now that the process is a little faster.
Again, they're really large...
http://i55.photobucket.com/albums/g144/m...stage3.png
http://i55.photobucket.com/albums/g144/m...stage4.png
http://i55.photobucket.com/albums/g144/m...stage5.png
#21
Well, you can see all the textures we currently have here on TTR. All submitted by Ultimecia, we already have a lot of the Navi textures. Though if you were planning on it we'd love some more virus textures and stuff.
#22
(08-22-2012, 08:52 AM)Mighty Jetters Wrote: Well, you can see all the textures we currently have here on TTR. All submitted by Ultimecia, we already have a lot of the Navi textures. Though if you were planning on it we'd love some more virus textures and stuff.

Oh, that explains a lot. Once I get an extractor working, I'm planning on getting stages and everything else.

The rest of the maps in the game.
http://i55.photobucket.com/albums/g144/m...stage6.png
http://i55.photobucket.com/albums/g144/m...stage7.png

Here are all, if not, most, of the map tilesets in the game. It's quite a mess.
http://ge.tt/73fxpVM/v/0?c
#23
So I assume all of this new stuff is ready (except the textures yet obviously)? If it is can you make icons please?
Also a question, why are there black boxes cut off on the sides of the small chips sheets?
#24
bumping cause I still need explanations for the things I mentioned.


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