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Secret of Mana SNES & iPhone
#1
Let's see what I can do:

[Image: secretmana.png]
Playable
Popoie with Claw Cute

Characters
- Common NPCs Cute
- Characters Cute
- Antagonists Cute
- Mana Spirits Cute
- Moogles Cute

Backgrounds
- Mana Fortress Cute

Misc.
- High Grass Cute
- Ending Cute
- Ring Menu & Message Boxes Cute
- Misc. Cute


[Image: secretofmanaiphone.png]
Enemies & Bosses
- Mana Beast Cute
- Lime Slime & Dread Slime Cute
- Pumpkin Bomb & Nitro Pumpkin Cute
- Mystic Book & National Scar Cute
- Nemesis Owl Cute
- Eggatrice Cute
- Red/Blue/Green Drop & Shape Shifter Cute
- Marmablue Cute
- Griffin Hand Cute
- Specter & Ghost Cute
- Mimic Box Cute
- Polter Chair Cute
- Rabite & Silktail Cute
- Weepy Eye & Whimper Cute
- Chess Knight Cute
- Blat & Grave Bat Cute
- Buzz Bee & Bomb Bee Cute
- Hexas Cute
- Evil Sword & Doom Sword Cute
- Tomato Man & Eggplant Man Cute
- Basilisk Cute
- Lullabud & Trap Flower Cute
- Tsunami & Emberman Cute
- Kimono Bird & Kimono Wizard Cute
- Water Thug & Ice Thug Cute
- Brambler Cute
- Chobin Hood & Robin Foot Cute
- Sand Stinger & Steelpion Cute
- Biting Lizard, Snap Dragon & Tonpole Cute
- Howler, Beast Zombie & Heck Hound Cute
- Shallblast & Turtlance Cute
- Imp & Gremlin Cute
- Werewolf & Wolf Lord Cute
- Vampire & Buffy Cute

Characters
- Antagonists Cute
- Characters Ninja
- Flammie Cute

#2
[spoiler=old stuff][Image: iconending.png]
http://img198.imageshack.us/img198/8788/endingq.png

WIPs:
http://img30.imageshack.us/img30/8678/manafortress.png
http://img814.imageshack.us/img814/6042/mfpanorama.png
http://img856.imageshack.us/img856/9281/menusprites.png[/spoiler]


Currently arranging the old NPC sheet, sorting out stance poses and doublechecking every movement circle with 4 frames (possible stance pose, wrong order, etc):
http://img228.imageshack.us/img228/3120/npcsz.png

I'm also ripping new characters:
- Pandoria ruins guys (with these masks)
- Jema
- Dyluck
- Luka
- Joch & Fake Joch
- Watts
- Timothy & Elliott
- Neko
- Admiral Morie & General Meria

This one is really helpful for their unused sprites:
[spoiler]The code is as follows:

7EE180 ??

COMPLETE LIST OF CHARACTERS AND CORRESPONDING CODES

01-0F - All enemy data, extremely glitchy

20 - Dark Sprite

21-2D - More glitchy enemy data

2E - Dark Boy

2F-3E - More glitchy enemy data

3F - Dark Girl

40-55 - More glitchy enemy data

56 - White Sprite

57-7A - More glitchy enemy data

80 - Boy

81 - Girl

82 - Sprite

83 - Glitchy data

84 - Villager: Woman w/ Hat (Strange Palette)

85 - Villager: Boy (Strange Palette)

86 - Villager: Girl (Strange Palette)

87 - Villager: Old Man w/ Hat (Strange Palette)

88 - Midge Moogle (Strange Palette)

89 - Glitchy data

8A - Boy (duplicate?)

8B - Girl (duplicate?)

8C - Sprite (duplicate?)

8D - Boy (Strange Palette, doesn't hold weapon correctly)

8E - Girl (Strange Palette, doesn't hold weapon correctly)

8F - Sprite (Strange Palette, doesn't hold weapon correctly)

90 - Gnome

91 - Undine

92 - Salamando

93 - Sylphid

94 - Lumina

95 - Shade

96 - Luna

97 - Dryad (somewhat glitchy, tends to float up off the screen and disappear)

98 - Moogle

99 - Neko

9A - Dwarf Villager

9B - Dwarf Chief

9C - Watts

9D - Sprite Grandpa

9E - King Truffle (somewhat glitchy, probably because he was not animated to walk)

9F - Walrus Villager

A0 - Jema

A1 - Luka

A2 - Fake Sage Joch

A3 - Real Sage Joch

A4 - Scorpion Boss

A5 - Scorpion Henchman

A6 - Phanna

A7 - Krissie

A8 - Sergo the Pirate

A9 - Masked Cultist

AA - Temple Monk

AB - Pecard (looks the same as the Temple Monk, but if you select to control another character, he starts spinning in circles nonstop. Only Pecard does that.)

AC - Dyluck

AD - Rudolph

AE - Santa Claus

AF - Mushroom Villager (glitches into King Truffle and back for some reason)

B0 - Emperor Vandole

B1 - Geshtar

B2 - Fanha

B3 - Unused Character: Man in White Cloak

B4 - Sheex

B5 - Flammie Head (somewhat glitchy)

B6 - Imperial Soldier

B7 - Republic Soldier

B8 - General Meria

B9 - Admiral Morie

BA - Elinee the Witch

BB - Villager: Old Man

BC - Villager: Woman

BD - King

BE - Glitchy data

BF - Thanatos

C0 - Elliot

C1 - Timothy

C2 - Resistance Man

C3 - Resistance Woman

C4 - Villager: Man

C5 - Villager: Woman w/ Hat

C8 - Villager: Dancer

C7 - Villager: Boy

C8 - Villager: Girl

C9 - Villager: Old Man w/ Hat

CA - Villager: Old Woman

CB - Mad Mara

CC - Mana Beast (the type you see flying through the trees, not the final boss. Very glitchy.)

CD - Flammie Body

CE - Cannon Travel Man

CF - Merchant

D0 - Glitchy data

D1 - Villager: Dancer (Strange Palette)

D2 - Crystal Orb

D3 - High Stepper

D4-D7 - Glitchy data

D8 - Mana Sword (as seen when it's stuck in the stone)

D9-DE - Glitchy data

DF - Mana Seed

E0 - Midge Boy (Strange Palette)

E1 - Midge Girl (Strange Palette)

E2 - Midge Sprite (Strange Palette)

E3 - Villager: Dancer (Strange Palette)

E4 - Boy (Strange Palette)

E5 - Girl (Strange Palette)

E6 - Sprite (Strange Palette)

E7-E9 - Villager: Dancer (Strange Palette) (I don't know why they duplicated her so much.)

EA - Glitchy data

EB - Treasure Chest

EC - Statue

ED - Midge Statue

EE - Snowman

EF - Midge Snowman

F0-F2 - Moogle

F3-F5 - Midge Moogle

F6 - Midge Boy

F7 - Midge Girl

F8 - Midge Sprite

F9-FF - Glitchy data [/spoiler]
Source:
http://www.flyingomelette.com/oddities/somunused.html

I will also complete Jackster's incomplete Flammie sheet (he misses the animations while he rests at the Matango King's mansion and the 2nd sprite when you call him).
#3
Oh hell yes. Are you going to actually do the playable characters?
#4
Nope, I think I'm not made for ripping playable characters. I like backgrounds and monsters way more than sprites with 8 weapons and 9 special weapon attacks for 4 directions. Not counting the regular attacks with all this stuff and the fact that the game has 3 party members.

[Image: iconmanafortress.png]
http://img851.imageshack.us/img851/8256/...tressp.png

This one became bigger than I expected. The scrolling background has a mistake in it, but that's how it appears in the game.
#5
(08-21-2011, 06:48 PM)Davy Jones Wrote: Nope, I think I'm not made for ripping playable characters. I like backgrounds and monsters way more than sprites with 8 weapons and 9 special weapon attacks for 4 directions. Not counting the regular attacks with all this stuff and the fact that the game has 3 party members.

[Image: iconmanafortress.png]
http://img814.imageshack.us/img814/8678/...rtress.png

This one became bigger than I expected. The scrolling background has a mistake in it, but that's how it appears in the game.

I'll help out with the playable characters if you want Wink
#6
Wow, this would be cool =D
#7
Once upon a time I had saves of all the alternate palettes for alternate weapons. If you need them I can probably drag them up, but it'll take a little time to assemble them with the proper weapon slash colors (it alternates between two colors I think).
#8
[Image: iconantagonists.png]
http://img641.imageshack.us/img641/8820/nosheethere

Surprise surprise, every antagonist except Geshtar & Elinee has a complete moveset. Next ones are the Common NPCs, therefore I will make an extra sheet for unique characters like Luka, Jema, etc.
#9
Oh Lord, what the hell.

The code screws their shadows up and melts them with the regular outlines of the character. Now I have to use vSNES for every single pose to edit it.

I deleted my sheet from the previous post and will give you the new sheet soon.
#10
If anyone wants to try to tilerip the PCs, I got these from the ROM.

[Image: randi.png]

[Image: porom.png]

[Image: popoie.png]
#11
(08-22-2011, 04:56 PM)Deathbringer Wrote: If anyone wants to try to tilerip the PCs, I got these from the ROM.

[Image: randi.png]

[Image: porom.png]

[Image: popoie.png]

That's exactly what I came up with using Tile Molester. But there's no way in hell I'm touching that so I'm ripping them the old fashioned way. Might take me about 1000 years (unless someone does them first) so wish me luck Tongue
#12
That's why I capture as well, haha.
#13
oh my, this looks as scrambled as the Iphone version. I've failed to arrange them properly, because these sheets missed some many sprites.

Characters, Antagonists, Common NPCs, Mana Spirits (WIPs):
http://img683.imageshack.us/img683/8567/npcssx.png
http://img98.imageshack.us/img98/8820/antagonists.png
http://img850.imageshack.us/img850/3848/commonnpcs.png
http://img13.imageshack.us/img13/3944/manaspirits.png

Edit:
@ant19831983:
http://shrines.rpgclassics.com/snes/som/cheats.shtml
http://www.fantasyanime.com/mana/somsaves.htm

These codes and saves can make it easier, but nevertheless, it's a real big bunch of sprites to deal with.
#14
I think ant can do it, he rips giant sheets on a regular basis. Wink
#15
I'm really curious how this turns out.

By the way, I tried to arrange the sprite from the tiles:
http://img16.imageshack.us/img16/4829/spritey.png

This sheet reuses sprites from other poses, so I couldn't complete many of the frames. All in all, it should give you a rough idea how many sprites one character has. I believe he/she has also some unused sprites (flying like superman). If you want to watch the half-arranged sheet properly, activate your grid with 8x8 pixels.

It's also a pity that the editor for this game is still not out:
http://acmlm.no-ip.org/board/thread.php?pid=92778#92778

It would be a piece of cake with it.


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