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Extracting information about stereo, and reverb from a PS1 game. - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Sounds Resource (https://archive.vg-resource.com/forum-112.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-116.html) +---- Thread: Extracting information about stereo, and reverb from a PS1 game. (/thread-43741.html) |
Extracting information about stereo, and reverb from a PS1 game. - Gladimedes - 07-27-2025 Good evening everyone! I apologize if this has been asked before, I have looked extensively to no avail. I'm currently attempting to extract the music in the 1999 PS1 game Vampire Hunter D, and while I have been able to gather the instruments and sequences using VGMtrans, I have not been able to get the stereo sound that some tracks do. Additionally, some tracks are missing drums and reverb. I used jpsxdec to extract the files, and VGMtrans in order to produce something to listen to. The sequences are stored in the 'MAPFILE.bin' file, and when exporting it at 2048 bytes per sector, it gives me the result as described above along with a 65mb file. However, when exporting it at the raw 2352 bytes per sector, VGMtrans crashes and freezes my computer. Below I have listed the exported sound from my rip versus what it's meant to sound like. My rip: https://drive.google.com/file/d/1tSCxVzQYzWPd6MnmkwEzPWjUzH65IA-G/view?usp=sharing Normal: https://www.youtube.com/watch?v=ERGKuuNAnz4 Thank you! P.s. I am quite passionate about Vampire Hunter D and wish to upload and preserve as much content as I can ^^ RE: Extracting information about stereo, and reverb from a PS1 game. - Gladimedes - 07-27-2025 So, after exporting a sequence and sf2 from the 2048 bps MAPFILE.bin, I have not only been able to find the drums of some sequences, but those drums also do have stereo information. However, this does not apply to all of the sequences like the example given earlier. |