![]() |
|
Ender Lilies help Spine/json/atlas - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://archive.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-114.html) +---- Thread: Ender Lilies help Spine/json/atlas (/thread-43727.html) |
Ender Lilies help Spine/json/atlas - leongest - 07-17-2025 I'm trying to rip a game (Ender Lilies) for the first time for the purpose of studying Spine animations. The game engine is Unreal Engine 4, and Spine is more commonly used in Unity. I used the software FModel and UModel to extract the character files, but both only gave meĀ .uassetĀ files. I saw some comments saying that Unreal handles 2D files differently or something like that, so I'm a bit lost on how to proceed. Can somebody help me, please? Thanks in advance! |