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Help ripping Crash Tag Team Racing models - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://archive.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-115.html) +---- Thread: Help ripping Crash Tag Team Racing models (/thread-43391.html) |
Help ripping Crash Tag Team Racing models - Luiskawaiineko - 02-02-2025 Greetings, I played this game when I was a kid, and I would like to learn how to rip assets from it. I already have some experience ripping models, such as when I extracted models from Mario Party: Star Rush using multiple tools to process a .3DS file. Now, I want to see if I can rip every hub and 3D platforming area from Crash Tag Team Racing. Here are the steps I have taken so far:
Additionally, when I checked the XML files in a text editor, I noticed that some vertices have NaN (Not a Number) values, which may be causing this weird behavior. Do anyone here if there's a better tool to open .P3D files or if I should stick to a specific Lucas Pure3D version? Thanks in advanced. RE: Help ripping Crash Tag Team Racing models - VonClutch - 08-16-2025 Hey, I noticed you were able to export some models as .FBX, they look awesome! https://www.models-resource.com/playstation_2/crashtagteamracing/model/43605/ I’ve been running into the same issue, which tools did you use in the end? I’m keen to export more models and try get animations working too. Thanks in advance. |