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Digimon World 1 Models Ripping - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://archive.vg-resource.com/forum-111.html) +---- Forum: Feedback / Showreel (https://archive.vg-resource.com/forum-123.html) +---- Thread: Digimon World 1 Models Ripping (/thread-40490.html) |
Digimon World 1 Models Ripping - Ectevy - 04-11-2022 Hello everyone, It's been a really looooong time since the last time I posted here. I finally motivated myself to rip a lot of digimon world models but as maybe some people are aware the models in the game files come as different parts mixed together, The textures need to be manually ajusted and for some Digimon textures come with different color palettes that you have to figure part's correct color. For now I've finished the model of Meramon, and the end result is this: [spoiler] [/spoiler]It seems not bad at all, but it's nearly impossible to be 100% faithful to the original model so i'm not really sure of the position of some parts, for the texture it wasn't a problem since Meramon only has one palette of colors. so, the purpose of this thread is to know if you are interested by these models even if they aren't "perfect" ? Can they still be submited to the Model Resource in the wait of a better way to rip them ? Also do you like the way I organised the different parts (all separated) or do you prefer if they were sticked together ? RE: Digimon World 1 Models Ripping - itskidchameleon - 04-19-2022 Oh that looks really cool like that. I'd personally definitely still be interested - and think the parts are better seperated than stuck together if you're not 100% sure HOW they should be stuck together. Hope you keep this up
RE: Digimon World 1 Models Ripping - Ectevy - 04-22-2022 Thank you for your feedback, I started to submit "simple" models for the moment but I'll work on other one soon, and yeah i will keep parts separated so there's no problem RE: Digimon World 1 Models Ripping - Spriter Theo - 04-22-2022 I'd still be interested in seeing these models. I need more experience in Blender, so having them separated works for me. It's a good excuse to play around with the translate tool more than I actually do. RE: Digimon World 1 Models Ripping - digidude - 12-30-2024 Here is a tool that can extract all digimons models and their animations with one command line: https://github.com/Operation-Decoded/DW1ModelConverter you can downlload it here: https://github.com/Operation-Decoded/DW1ModelConverter/releases Here is another tool to view digimon world models and their animations online, it is based on first tool: https://dw1-viewer.vercel.app/ this is the original post where I found it: https://www.reddit.com/r/digimon/comments/16upccd/digimon_world_classic_3d_models_with_texture/ those tools are available from some time already, weird nobody noticed them. anyway, enjoy. RE: Digimon World 1 Models Ripping - digidude - 01-17-2025 For Digimon World 2, here is a tool that can extract all digimons models with one command line in gLTF format: https://gitlab.com/jype/dw2_model_converter you can downlload it here: https://gitlab.com/jype/dw2_model_converter/-/releases then you can convert it to any format you like (.dae, .fbx, .obj) with 3D tools such blender or online, and upload it to models resources. here is another nice DW2 hacking tool: https://github.com/acemon33/DW2-TT you can download it here: https://www.romhacking.net/utilities/1723/ enjoy all ! |