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[Tutorial] How to fix the torso rigging error in Telltale's 3D Models - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://archive.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-115.html) +---- Thread: [Tutorial] How to fix the torso rigging error in Telltale's 3D Models (/thread-37371.html) |
[Tutorial] How to fix the torso rigging error in Telltale's 3D Models - Lilothestitch - 06-20-2020 Hi guys. I decided making this tutorial to help you with models from Telltale Games. I noticed a rigging error with the torso where it's rigged to the "root" bone so in this tutorial, I'm going to show you how to fix it. Here is what you'll need. Autodesk 3ds Max (Any Version) RTB's Telltale Games "Almost-All-In-One" Model Importer - https://mega.nz/#!Gs4khKqT!I_Le6211gRCoTwGIaShA0TMeHgRP9-EX57KBEougLsM D3DTX to DDS QuickBMS Scripts - https://mega.nz/file/roYDQR4b#ni8LXMrb3JyInqHaWFLVHMqeL6aDdBHAkGUqAV9YVB4 Any Telltale Game that has D3DMESH and SKL (This is important.) [spoiler=Importing the Model] 1. Open 3ds Max and run the Telltale 3ds Max Script and import your model. In this tutorial, I'm using Kenny from The Walking Dead: Collection Season 2. Works with any character from The Walking Dead Season 1, 400 Days, Season 2, Michonne, The Wolf Among Us. A New Frontier and The Final Season don't seem to have this error.[/spoiler] [spoiler=Rotating the Bones] 2. The next step is that you want to rotate the "spine" and "pelvis" bone to 180. This is where the rigging error occurs.[/spoiler] [spoiler=Selecting the Body Object where the rigging issue occurs] 3. The next step, you want to select the body object where the rigging issue occurs.[/spoiler] [spoiler=Selecting the Skin Modifier] 4. The next step is to select the skin modifier and go to the "Bones" List.[/spoiler] [spoiler=Selecting the "root" bone in Bones List in Skin Modifier] 5. The final step is to select the root bone in the bones list in skin modifier and delete it.[/spoiler] [spoiler=The Torso Rigging Error is fixed] 6. Once you delete the "root" bone in the Bones List in Skin Modifier, the rigging error will be fixed. I hope this tutorial was very helpful.[/spoiler] |