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Larsenv's GC/Wii Graphic and Texture Ripping Tutorial - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://archive.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-114.html) +---- Thread: Larsenv's GC/Wii Graphic and Texture Ripping Tutorial (/thread-27675.html) |
Larsenv's GC/Wii Graphic and Texture Ripping Tutorial - larsenv - 08-29-2015 Larsenv's GC/Wii Graphic and Texture Ripping Tutorial
Hi, I'm Larsenv and I wanted to make a tutorial on how to rip graphics for Wii Games based on the way I rip my graphics. It's fast and efficient and works on Linux, Mac, and Windows. This is the way I rip my stuff as well.
I wanted to make this tutorial since most rips/tutorials I see here say to use Dolphin for texture dumping. That takes a while to do and more time to find the sprites or textures you want out of hundreds or thousands of dumped and unorganized textures. So I wanted to write this.
Also, I might update this over time.
[spoiler=Tutorial] [spoiler=Main Guide] [spoiler=GC/Wii Games] [spoiler=Method 1 - Wiimms ISO and SZS Tools (recommended)] [spoiler=You Will Need] A Wii Game to rip from (obviously) Wiimms ISO Tools Wiimms SZS Tools [/spoiler] [spoiler=Steps] [spoiler=Step 1: Preparing] [spoiler=Linux]
[spoiler=Mac]
[spoiler=Windows]
[/spoiler] [spoiler=Step 2: Extracting Games]
[/spoiler] [spoiler=Step 3: Mastering the Tools!] Wiimms SZS Tools can extract all of these graphic files or archives, and most of them are found in Wii Games. SZS, U8, WBZ, WU8, PACK, BRRES, BREFF, BREFT, KCL, KMP, MDL, PAT, TEX, TPL, and BTI. Different games have different file formats and such, so here's some more ways to extract stuff. Imagine you have a game which has these paths for the files: Code: /files/GameData/Layout/Games/ (Folder would be filled with U8 archives with a .szs extension and TPLs with a .tpl extension.)Code: /files/GameData2/Layout/Other/AdditionalData/ (Folder would be filled with more U8 archives with an .arc extension.Code: /files/GameData3/Layout/Other/ExtraData/ (Folder would be filled with even more U8 archives with an .szs extension.Here's some various commands to extract these. Code: wszst xx /files/*/*/*/*This would extract everything in /GameData/Layout/Games/. Code: wszst xx /files/*/*/*/*/*This would extract everything in /GameData/Layout/Other/AdditionalData/. However, if I did this: Code: wszst xx /files/GameData/Layout/Games/*.szs...it would extract every .szs file it would find in the path /GameData/Layout/Games/. To extract the TPLs, you could do something like this: Code: wimgt d /files/GameData/Layout/Games/*.tplIt would extract every .tpl file it would find in that path. Do you understand how to do this now? Awesome. [/spoiler] [spoiler=Step 4: Making Sprite Sheets] Use Daxar or Ploaj's tools here. [/spoiler] [/spoiler] [/spoiler] [/spoiler] [/spoiler] [/spoiler] RE: Larsenv's GC/Wii Graphic and Texture Ripping Tutorial - Skessler - 08-07-2018 How do I have to write it for a bunch of .BRRES files? Do I just add it at the end? Also, the ISO extractor is not needed anymore, as in Dolphin, you can just go to Properties<Fylesistem and extract the cd-looking icon. PS: Also big thaks for the guide, if it wasn't for you, I would've gave up on Mac Ripping RE: Larsenv's GC/Wii Graphic and Texture Ripping Tutorial - Bloodiseq - 10-09-2020 what if i want to get an wbfs image from the ripped game files?? (10-09-2020, 01:37 PM)Bloodiseq Wrote: what if i want to get an wbfs image from the ripped game files?? |