![]() |
|
Ppsspp and GlIntercept - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://archive.vg-resource.com/forum-110.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-114.html) +---- Thread: Ppsspp and GlIntercept (/thread-27122.html) |
Ppsspp and GlIntercept - daemoth - 05-12-2015 Since i replaced my video card, i cant make GlIntercept work with the emulator ppsspp. I reinstalled my emulator and redownloaded GlIntercept, without success. When i change the config file to LogPerFrame Enabled = true, it just produce a .txt log. If its disabled, it doesnt do anything. I cant even open the log, it says the file is too large to be open..... wth... RE: Ppsspp and GlIntercept - Dazz - 05-13-2015 I'd advise that if you're struggling with opening a log file because it's too large, use an application like notepad++. RE: Ppsspp and GlIntercept - daemoth - 05-13-2015 (05-13-2015, 11:00 AM)Dazz Wrote: I'd advise that if you're struggling with opening a log file because it's too large, use an application like notepad++. Notepad++ gives the same error. RE: Ppsspp and GlIntercept - daemoth - 06-05-2015 I was finally able to open the log but it doesnt seem to have any useful information, just some functions names. [spoiler] =============================================================================== GLIntercept version 1.10 Log generated on: Fri Jun 05 21:03:43 2015 =============================================================================== glClearColor( ??? ) glClearDepth( ??? ) glClearStencil( ??? ) glClear( ??? ) glEnable( ??? ) glBlendEquationSeparate( ??? ) glBlendFuncSeparate( ??? ) glBlendColor( ??? ) glDisable( ??? ) glScissor( ??? ) glDisable( ??? ) glCullFace( ??? ) glFrontFace( ??? ) glDisable( ??? ) glDepthRange( ??? ) glDepthFunc( ??? ) glDepthMask( ??? ) glColorMask( ??? ) glViewport( ??? ) glDisable( ??? ) glStencilOp( ??? ) glStencilFunc( ??? ) glStencilMask( ??? ) glDisable( ??? ) glDisable( ??? ) glLogicOp( ??? ) glBindBuffer( ??? ) glBindBuffer( ??? ) glBindFramebuffer( ??? ) glViewport( ??? ) glDisable( ??? ) glEnable( ??? ) glDepthFunc( ??? ) glDepthMask( ??? ) glColorMask( ??? ) glUseProgram( ??? ) glUniformMatrix4fv( ??? ) glEnableVertexAttribArray( ??? ) glDisableVertexAttribArray( ??? ) glDisableVertexAttribArray( ??? ) glDisableVertexAttribArray( ??? ) glDisableVertexAttribArray( ??? ) glEnableVertexAttribArray( ??? ) glDisableVertexAttribArray( ??? ) glDisable( ??? ) glClearColor( ??? ) glClearDepth( ??? ) glClearStencil( ??? ) glClear( ??? ) glBindTexture( ??? ) glActiveTexture( ??? ) glTexParameteri( ??? ) glTexParameteri( ??? ) glUseProgram( ??? ) glUniformMatrix4fv( ??? ) glUniform4fv( ??? ) glEnableVertexAttribArray( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? ) glDrawElements( ??? ) glBindFramebuffer( ??? ) glViewport( ??? ) glEnable( ??? ) glViewport( ??? ) glUseProgram( ??? ) glUniformMatrix4fv( ??? ) glDisableVertexAttribArray( ??? ) glDisable( ??? ) glClearColor( ??? ) glClearDepth( ??? ) glClearStencil( ??? ) glClear( ??? ) glBindTexture( ??? ) glEnable( ??? ) glBlendFuncSeparate( ??? ) glUseProgram( ??? ) glUniformMatrix4fv( ??? ) glEnableVertexAttribArray( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? ) glDrawElements( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? ) glDrawElements( ??? ) glBlendFuncSeparate( ??? ) glVertexAttribPointer( ??? ) glVertexAttribPointer( ??? )[/spoiler] |