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Ppsspp and GlIntercept - Printable Version

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Ppsspp and GlIntercept - daemoth - 05-12-2015

Since i replaced my video card, i cant make GlIntercept work with the emulator ppsspp. I reinstalled my emulator and redownloaded GlIntercept, without success. When i change the config file to LogPerFrame Enabled = true, it just produce a .txt log. If its disabled, it doesnt do anything.
I cant even open the log, it says the file is too large to be open..... wth...


RE: Ppsspp and GlIntercept - Dazz - 05-13-2015

I'd advise that if you're struggling with opening a log file because it's too large, use an application like notepad++.


RE: Ppsspp and GlIntercept - daemoth - 05-13-2015

(05-13-2015, 11:00 AM)Dazz Wrote: I'd advise that if you're struggling with opening a log file because it's too large, use an application like notepad++.

Notepad++ gives the same error. 


RE: Ppsspp and GlIntercept - daemoth - 06-05-2015

I was finally able to open the log but it doesnt seem to have any useful information, just some functions names.
[spoiler] ===============================================================================
 GLIntercept version 1.10 Log generated on: Fri Jun 05 21:03:43 2015
 
===============================================================================

glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glEnable( ??? )
glBlendEquationSeparate( ??? )
glBlendFuncSeparate( ??? )
glBlendColor( ??? )
glDisable( ??? )
glScissor( ??? )
glDisable( ??? )
glCullFace( ??? )
glFrontFace( ??? )
glDisable( ??? )
glDepthRange( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glViewport( ??? )
glDisable( ??? )
glStencilOp( ??? )
glStencilFunc( ??? )
glStencilMask( ??? )
glDisable( ??? )
glDisable( ??? )
glLogicOp( ??? )
glBindBuffer( ??? )
glBindBuffer( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glDisable( ??? )
glEnable( ??? )
glDepthFunc( ??? )
glDepthMask( ??? )
glColorMask( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glEnableVertexAttribArray( ??? )
glDisableVertexAttribArray( ??? )
glDisable( ??? )
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glBindTexture( ??? )
glActiveTexture( ??? )
glTexParameteri( ??? )
glTexParameteri( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glUniform4fv( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBindFramebuffer( ??? )
glViewport( ??? )
glEnable( ??? )
glViewport( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glDisableVertexAttribArray( ??? )
glDisable( ??? )
glClearColor( ??? )
glClearDepth( ??? )
glClearStencil( ??? )
glClear( ??? )
glBindTexture( ??? )
glEnable( ??? )
glBlendFuncSeparate( ??? )
glUseProgram( ??? )
glUniformMatrix4fv( ??? )
glEnableVertexAttribArray( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )
glDrawElements( ??? )
glBlendFuncSeparate( ??? )
glVertexAttribPointer( ??? )
glVertexAttribPointer( ??? )[/spoiler]