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BLENDER 2.63 / 2.49B Texture Help - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://archive.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-115.html) +---- Thread: BLENDER 2.63 / 2.49B Texture Help (/thread-26734.html) |
BLENDER 2.63 / 2.49B Texture Help - Ecelon - 02-24-2015 I've currently been ripping the models from Final Fantasy XIII & Final Fantasy XIII-2. I'm currently unsure on how to use a certain type of map and was hoping somebody knows how to use them in Blender 2.63 or 2.49B or know a decent tutorial that I could peruse to my own delight! LOL The maps are RGB and look like this... Final Fantasy XIII | Vanille - Nude_Body || Vanille - Nude_Hair Final Fantasy XIII-2 | Lightning - Valhalla Knight_Body || Lightning - Valhalla Knight_Head | THE STORY SO FAR: NOTE: Contains censored graphical nudity, which is censored, but still graphical nudity! [spoiler] NOTE: I know it has Lightning - Valhalla Knight above, but as I haven't done a 360 preview of that model yet, I present thee with Lightning - Guardian Core Uniform NOTE: Be warned that this is a warning, warning you that you have been warned about a previous warning... I.E: CENSORED Graphical Nudity Time: NOTE: A Chocobo, from Final Fantasy XII. I'd have done one from XIII but the alpha map is completely screwy! [/spoiler] Thanks in advance to those that help. Ecelon |