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Chris2Balls (PLAYER) - Printable Version

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Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-26-2014

[Image: nuJ9hZg.png]
Chris2Balls is an aggressive and unpredictable character. He is specialised in close-range combat, favouring combos and juggling over long-range attacks and projectiles.

Out of 15 *s:
Health: **
Attack: ****
Defense: ***
Speed: ****
Jump: **

[spoiler=Sheet]
[Image: b0SgINq.png][/spoiler]
I'll carry on editing the sheet, and will add animations and explanations to boot pretty soon.

Sound clips here.


Moves

Movement
[spoiler=Idle]
[Image: fOyVSgW.gif]
[/spoiler]
[spoiler=Walk Forwards]
[Image: 54fV0oU.gif]
Just creeping up to you.
[/spoiler]
[spoiler=Dash Forwards]
[Image: S4c5hcZ.gif][Image: hsxUtWw.gif]
Why walk when you can run? Second gif's sprites aren't up to date, but the pace is right.[/spoiler]
[spoiler=Walk Backwards]
[Image: tsPzcmd.gif][/spoiler]
[spoiler=Duck]
[Image: Q82eJZd.gif][/spoiler]
[spoiler=Jump Forwards]
[Image: awYjGOQ.gif]
Not actually moving forwards but that's how it looks.[/spoiler]
[spoiler=Jump Backwards]
[Image: 435n2yA.gif][/spoiler]


Punch
[spoiler=Punch]
[Image: KFTz8C1.gif][Image: cpLieZL.gif]
A one-two, which breaks into a loop if you keep punching! Note the slight speed difference when you carry on the punches.[/spoiler]
[spoiler=Forward Punch]
[Image: 1NnwyDv.gif]
Nothing special here, apart from the blue balls.
[/spoiler]
[spoiler=Back Punch]
[Image: RrfkwD6.gif]
A rebuttal, hehe.[/spoiler]
[spoiler=Duck Punch]
[Image: 673bg0r.gif][Image: Ux1wula.gif][Image: SxMTW2E.gif]
Hits the opponent with his scary face, bounces back. Either keep punch pressed down or tap punch upon ground contact and he'll launch himself again. It can be used in the air to dash downwards diagonally, as shown in the prospective combo spoiler.[/spoiler]
[spoiler=Air Punch]
[Image: iXFNHzY.gif][Image: mExCIvp.gif]
By puffing up, Chris2balls deflects projectiles and pushes back opponents - he is still vulnerable to direct hits, though. If you keep punch pressed down, Chris2Balls comes crashing to the ground! His girth makes him invincible for a short amount of time before he becomes a fat-shaming shitlord again.[/spoiler]


Kick
[spoiler=Kick]
[Image: e3tDmMi.gif][Image: oQIiLk0.gif][Image: rxyI0De.gif]
Another simple one-two. Slower but stronger than the punches. Second kick creates a croissant wave for extra reach.[/spoiler]
[spoiler=Forward Kick]
[Image: LnD24cv.gif]
A short, fast, powerful charge/combo breaker which makes Chris2balls very briefly invincible.[/spoiler]
[spoiler=Back Kick]
[Image: kBW0P6C.gif][Image: kdG7XTf.gif]
If you repeat this move rapidly, you'll start hovering. Chris2balls is so fast he can fly.[/spoiler]
[spoiler=Duck Kick]
[Image: Q4P0bTJ.gif]
Another one-two.[/spoiler]
[spoiler=Air Kick]
[Image: EUSGyUh.gif]
This move brakes your fall. Keep kick pressed down, and Chris2balls dives back down to deliver a wave of French baking goodness to you. [/spoiler]


Special

Quarter Circle references
Clockwise: TF,BF,BB,TB -> TopFront, BottomFront, BottomBack, TopBack
Anti-Clockwise: TF,TB, BB, BF -> TopFront, TopBack, BottomBack, BackFront

[spoiler=Gognio Special - Space Hopper]
[Image: r37TTY8.gif]
A space hopper falls from the sky. Chris2balls mounts this and starts hopping around and squashes the opponent. Depending on how long you keep either punch or key pressed down, you can control the strength of the hop.[/spoiler]


[spoiler=Special BB+P - Dat Ass Edition]
[Image: yUb9PoV.gif]
Dat ass attracts Vic towards Chris2balls, crushing the opponent in the process. Can be avoided.
[/spoiler]
[spoiler=Special BF+P - Ball Storm]
[Image: 5Bra4f1.gif]
Hidden Juggle Jutsu. Chris2balls gives an uppercut to the opponent, who then receives a flurry of balls in face.[/spoiler]
[spoiler=Special BB+K - Ball Chain]
[Image: 1IG1nRe.gif]
[Image: 8CUrnQG.gif]
Like a chain whip in the Castlevania series.
[/spoiler]
[spoiler=Special BF+K - Rising Loaf]
[Image: 9TsoO3Q.gif]
Secret Yeast Technique. As well as having a farther reach than the original duck kick, this special raises baguettes from the ground.[/spoiler]
[spoiler=Spritality A - 1000 fists of Hokuto No Balls]
[Image: q2y4EOC.gif]
At the end of this finishing move, Chris2balls announces that his victim is in fact already dead.[/spoiler]


[spoiler=Special TF+P - Ball of Pain]
[Image: CzC86Fo.gif]
[Image: aWgrlfj.gif]
Watch out not to get hit by this ball, or you'll get dragged by it and get hit quite a few times. It takes time to execute, though. A little reference to Samus's charged shot in Super Smash Bros.
[/spoiler]
[spoiler=Special TF+K - Diving Bread]
[Image: RDRSiWJ.gif]
[Image: FYsV4Mv.gif]
Like an axe throw in the Castlevania series.
[/spoiler]
[spoiler=Spritality B - Absinthe Fairy (NSFW)]
[Image: sefYmJh.gif]
[Image: JlhFt81.gif]
A parody of the holy water attack of the Castlevania series. Absinthe is a French spirit. Here's C2B's version of the "Green Fairy".
[/spoiler]


Throw
[spoiler=Yes, it deserves its own part.]
[Image: hDB4goJ.gif][Image: lRuQAYN.gif]
Pinktwoballs didn't stand a chance. If you're fast enough you can keep packing blows to juggle with him.
[/spoiler]


States
[spoiler=Entrance]
[Image: JtVp9Ks.gif][/spoiler]
[spoiler=Block]
[Image: oCZPnOt.gif][/spoiler]
[spoiler=Block (duck)]
[Image: OEaeND8.gif][/spoiler]
[spoiler=Block (air)]
[Image: aiUsq76.gif][/spoiler]
[spoiler=Hits]
[Image: vLb9BHy.gif]
The white is for dramatic effect.[/spoiler]
[spoiler=KO, Comeback]
[Image: N04YMh2.gif]
He does come back, I swear...[/spoiler]
[spoiler=Strawberry]
[Image: VcWsIg5.gif]
[/spoiler]
[spoiler=Midnight Moe]
[Image: KKVuIA9.gif]
Wait a second...[/spoiler]
[spoiler=States]
[Image: vZh5O0w.gif]
I'm sorry if I'm triggering off any epileptics. I just really like this effect![/spoiler]
[spoiler=Stand]
[Image: FffKQva.gif]
Summons his Stand.[/spoiler]
[spoiler=Win]
[Image: nNs2UUB.gif][Image: iONjtmP.gif][/spoiler]
[spoiler=Lose]
[Image: 2I33jf8.gif][/spoiler]


[spoiler=Prospective Combos]
[Image: Cmnso7s.gif]
[Image: AwpcP71.gif]
[/spoiler]


RE: Chris2Balls - Character Information and Graphics - Chris2Balls [:B] - 05-26-2014

I've put most of the graphics in spoilers. The rest will come during the week.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-27-2014

Added Special 2, updated the sprite sheet.


RE: Chris2Balls (PLAYER) - Omega - 05-27-2014

mmm the shell seems kind of weird to use if you can still attack, cuz there's gonna be ton of clipping then.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-27-2014

That was my intention. :B

Done special 3/ duck kick 2.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-27-2014

I've edited special 3 and duck kick. Working on the duck punch now

Edit: put the walk backwards in too.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-27-2014

I should be sleeping, but I've now got a definitive description of the missing attacks. Six animations to go, four of which are already more or less done.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-28-2014

Duck punch updated.

Edit: typo, and now there's a new Special 3 gif.

Edit2: Hokuto No Balls gif is uploaded.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-28-2014

I've lost track of what I've edited, but the air kick has been updated. Onto the Gognio now

Edit2: updated. Only the special 2 to do now.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-28-2014

Updated the sheet. The mock animation is being started, and I should be done.

Edit: sheet done, animation in progress


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-28-2014

Special 2: Ball Storm gif done. Finished, phew. I'll add a few bonuses but that's about it! Big Grin


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 05-29-2014

After some deliberation, Special 3 : Butt Hurt has been changed to Special 3 - Rising Loaf.
[Image: XIxf0Ug.gif]

Edit:
[Image: DYu6qPY.gif]
Is C2B a stand user?!

Edit2:
[Image: FffKQva.gif]
New colour.

Edit3:
[Image: VommJnt.gif]
New faces.


RE: Chris2Balls (PLAYER) - Chris2Balls [:B] - 06-01-2014

[Image: Fq0iU53.gif]
I don't know where else to put it, but here's an idea.


RE: Chris2Balls (PLAYER) - Lexou Duck - 06-01-2014

chris in your big portrait, the arm is a little too small, and the hand looks really bad, just htought i'd let you know Smile


RE: Chris2Balls (PLAYER) - Zadaben - 06-01-2014

there has to be a bar in between them when they first appear, because the cutoff looks really awkward otherwise