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Zelda64 Models - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://archive.vg-resource.com/forum-85.html) +----- Forum: The Models Resource (https://archive.vg-resource.com/forum-50.html) +------ Forum: Model Discussion (https://archive.vg-resource.com/forum-54.html) +------ Thread: Zelda64 Models (/thread-22722.html) |
Zelda64 Models - SoulofDeity - 03-14-2013 I recently wrote a zobj/zmap import script for blender 2.6x that imports fully skinned Zelda models and maps, and I've always been a fan of models resource so thought you all might have a field day with this ![]() ![]() ![]() ![]() Sorry, I'm too lazy to rip them again, but you can download the latest version of the import script here It's still a work in progress though. The todo-list is on the download page, and eventually I'll get around to color combiner support as well. Installation:
Usage:
Import Options:
------------------ Like I said before, this is a work in progress. I post most of my updates on this thread. Now someone please, fix that repository
RE: Zelda64 Models - Ton - 03-14-2013 Let me be the first to say HOLY SHIT THIS IS AWESOME, THANK YOU! Now that that's out of the way, glad to have you on board! Models seem to be the next logical progression after sprites, so we're always happy to get what we can. It looks like this program works with both Ocarina and Majora, yes? Do you plan to make similar programs for other N64 games? Again, thanks! I hope everyone gets some great usage out of this! RE: Zelda64 Models - SoulofDeity - 03-14-2013 (03-14-2013, 01:14 AM)Tonberry2k Wrote: Let me be the first to say HOLY SHIT THIS IS AWESOME, THANK YOU! I'm not really a big fan of other game series aside from Metroid, but I hear F3DEX and Fast3D aren't too different from F3DEX2. If the file layout is similar, I could add support; but I won't go lookin for it Also, yeah, it supports both OoT and MM I'm working on adding support for ripping animations as well
RE: Zelda64 Models - Previous - 03-14-2013 Since this isn't exactly a model submission thread, I moved it to Model Discussion. I hope we'll see more of this, though!
RE: Zelda64 Models - Garamonde - 03-14-2013 I'm certain the TMR mod would be delighted to see this.
RE: Zelda64 Models - SoulofDeity - 03-14-2013 (03-14-2013, 05:45 AM)Previous Wrote: Since this isn't exactly a model submission thread, I moved it to Model Discussion. I hope we'll see more of this, though! Yeah...I was originally gonna post some models with it, but I didn't feel like extracting the textures for the eyes at the time. (03-14-2013, 07:47 AM)Mighty Jetters Wrote: I'm certain the TMR mod would be delighted to see this.What's that? RE: Zelda64 Models - Garamonde - 03-14-2013 this? a new easy way to extract the models?
RE: Zelda64 Models - SoulofDeity - 03-14-2013 (03-14-2013, 09:02 AM)Mighty Jetters Wrote: this? a new easy way to extract the models? OH DERP. TMR = The Models Resource >_< sorry for noobing out on ya....btw, I'm not sure if you guys would care or not since I doubt many of you are into Zelda modding, but I eventually plan on making an export script as well. EDIT: I know that this is almost completely irrelevant to this topic, but I wanted to share these old sprites I made, and starting a new topic just for that would kinda be stupid... [spoiler] ![]() you can download them here though you'll need a program called CalcGS to convert them to bitmaps. I created them a couple of months ago when I was about to get back into programming for TI83+ calculators (which I didn't do...). The TI83+'s screen is only ~96x64 if I remember correctly, so you can imagine a tilesize of 16x16 would make your viewport rather small. Which is why I made my own custom 12x12 Zelda sprites. I wouldn't really expect much more work from me though, I'm not much of an artist[/spoiler] RE: Zelda64 Models - Garamonde - 03-14-2013 it's okay lol, I should've specificed probably. oh and this isn't for exporting the models yet? that's what we'd all want, tbh. ![]() think you could have .DAE support for bones/rigging and whatnot?
RE: Zelda64 Models - SoulofDeity - 03-14-2013 (03-14-2013, 11:18 AM)Mighty Jetters Wrote: it's okay lol, I should've specificed probably. Lol, you had it right the first time, it rips models. It's a .zobj / .zmap import script. By export, I was referring exporting models created in blender as .zobj or .zmap. Also, I think there's a .dae export plugin for Blender. Keep in mind, this isn't a standalone application
RE: Zelda64 Models - Ton - 03-14-2013 Smells like... model ripping project? RE: Zelda64 Models - Garamonde - 03-14-2013 oh I just wondered it if would export the bones and all that good stuff.
RE: Zelda64 Models - wat - 03-14-2013 i think i love you for long i have been using that awkward idle posed link, and it just looked deformed, thank you man !!!!
RE: Zelda64 Models - SoulofDeity - 03-15-2013 (03-14-2013, 02:01 PM)Mighty Jetters Wrote: oh I just wondered it if would export the bones and all that good stuff.It does import bones ![]() You can start posing the models the second you import them, and it doesn't take but 30-sec to get them into a t-pose. (03-14-2013, 04:05 PM)wat Wrote: i think i love youNo prob ![]() EDIT: Also, I forgot to state this before, but you might need Python 3 as well for the script to work. RE: Zelda64 Models - Friedslick6 - 03-15-2013 A good test for .ZOBJ export would be the "Very Old Link" model from the "Ocarina of Time" minigame in "Wario Ware Smooth Moves". ![]() |