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An ultimate and awesomest and easiest sprite ripping project - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://archive.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://archive.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://archive.vg-resource.com/forum-33.html) +------ Thread: An ultimate and awesomest and easiest sprite ripping project (/thread-20252.html) |
An ultimate and awesomest and easiest sprite ripping project - ZeldaClassicEXPERT - 05-02-2012 Hold on I got MUCH easier and MUCH simpler instructions coming soon very soon. Just watch http://www.youtube.com/watch?v=BpQnn_uMst4 fully and watch http://www.youtube.com/watch?v=hl_lQH_prWw fully and you should understand what my project is [know sprite height and sprite width and x spot and y spots of sprites and then save each sprites] and how to use my game to save sprites from loaded sprite sheet. Also controls for An ultimate and awesomest game 1 yeah [spoiler] Ente* = Enter button pressed [pushed] down and released or enter button pushed [pressed] down and released or return button pressed [pushed] down and released or Return button pushed [pressed] down and released ctrl* = ctrl button pressed [pushed] down and held down or Control button pushed [pressed] down and held down or Ctrl button pressed [pushed] down and held down or control button pushed [pressed] down and held down & = and N. USA = North United States of America Note: When finished with button(s) [button or buttons or buttons and button or button and buttons] please release all button(s) [button or buttons or buttons and button or button and buttons], thank you Only works when in room0: V ctrl* and any 0 button pressed [pushed] down/held down/or both: Constantly increase sprite_height until one or more of ctrl* or 0 is released ctrl* and any 1 button pushed [pressed] down/held down/or both: Constantly decrease sprite_width until one or more of ctrl* or 1 is released ctrl* and any 2 button pressed [pushed] down/held down/or both: Constantly decrease sprite_height until one or more of ctrl* or 2 is released ctrl* and any 3 button pushed [pressed] down/held down/or both: Constantly increase sprite_width until one or more of ctrl* or 3 is released ctrl* and W button pressed [pushed] down: Get to know His (KARAH's) sprite_height and His (KARAH's) sprite_width and His (KARAH's) y spot [position] and His (KARAH's) x spot [position] ctrl* and T button pushed [pressed] down: Change the value of my_speed ctrl* and O button pressed [pushed] down: Load a background choose whether to remove background [0 is no 1 is yes] and whether the background be smooth [0 is no 1 is yes] ctrl* and K button pushed [pressed] down: Change the value of KENDRA to be able to open files ctrl* and C button pressed [pushed] down: Change His (KARAH's) color to a random color ctrl* and N button pushed [pressed] down: If in room0 go to room1 otherwise if in room1 do nothing [nothing happens because of ctrl* and N button pressed [pushed] down if in room1] [not ctrl*] Left arrow button pressed [pushed] down: until released He [KARAH] keeps moving to the left by the amount of my_speed [including if held down] ctrl* and any 8 button pushed [pressed] down: go up by one pixel [y -= 1;] but only once per press [push] ctrl* and any 4 button pressed [pushed] down: go left by one pixel [x -= 1;] but only once per push [press] ctrl* and any 5 button pushed [pressed] down: go down by one pixel [y += 1;] but only once per press [push] ctrl* and any 6 button pressed [pushed] down: go right by one pixel [x += 1;] but only once per push [press] ctrl* and Right arrow button pushed [pressed] down: increase sprite_width by 1 [image_xscale += 1/32;] but only once per press [push] ctrl* and Up arrow button pressed [pushed] down: decrease sprite_height by 1 [image_yscale -= 1/32;] but only once per push [press] ctrl* and Left arrow button pushed [pressed] down: decrease sprite_width by 1 [image_xscale -= 1/32;] but only once per press [push] ctrl* and Down arrow button pressed [pushed] down: increase sprite_height by 1 [image_yscale += 1/32;] but only once per push [press] [not ctrl*] and Right arrow button pushed [pressed] down: until released He [KARAH] keeps moving to the right by the amount of my_speed [including if held down] [not ctrl*] and Up arrow button pressed [pushed] down: until released He [KARAH] keeps moving up by the amount of my_speed [including if held down] [not ctrl*] and Down arrow button pushed [pressed] down: until released He [KARAH] keeps moving down by the amount of my_speed [including if held down] Only works when in room0: ^ Only works when in room1: V ctrl* and P button pressed [pushed] down: go to room0 ctrl* and S button pushed [pressed] down: choose status' and save Only works when in room1: ^ [/spoiler] RE: An ultimate and awesomest and easiest sprite ripping project - Shade - 05-03-2012 This is ridiculous, ZeldaClassicEXPERT. No one knows what this is supposed to do, and we've said that before. So why do you keep making somewhat duplicate threads of the same thing. Another thing is that this is in no way, shape, or form a "Ripping Project". (I don't think) Can you at east tell us exactly what this is supposed to do? RE: An ultimate and awesomest and easiest sprite ripping project - ZeldaClassicEXPERT - 05-04-2012 I dearfully apologize for any and all confusion, confusions, other wrong, other wrongs. Also spri$: (sprite name) x*: (x spot of [sprite name]) y*: (spot of [sprite name]) w*: (width of [sprite name]) h*: (height of [sprite name]) R*: (Recommended to save as) $$$$ on to the next or done Example sprite sheet go to http://www.spriters-resource.com/ click on NES click on M click on Mega Man 5 scroll down a little bit and click on Title and click on Title and drag and drop picture if you do have An ultimate and awesomest game 1 yeah by me MegaManFan777 on http://sandbox.yoyogames.com/ then you can learn easiestly this project by loading title and then saving sprites: V spri$: Mega Man V Title Screen sprite x*: 1 y*: 1 w*: 256 h*: 240 R*: Mega Man V Title Screen sprite.png $$$$ spri$: Red Sprite x*: 378 y*: 203 w*: 49 h*: 54 R*: Red Sprite yeah.png $$$$ spri$: Mega Man V red arrow sprite x*: 2 y*: 242 w*: 4 h*: 7 R*: Mega Man V red arrow sprite.png $$$$ spri$: Little box with credits x*: 7 y*: 242 w*: 102 h*: 242 R*: Little box with credits.png $$$$ spri$: Mega Man V V sprite x*: 112 y*: 101 w*: 36 h*: 43 R*: Mega Man V V sprite.png Done When done saving all sprites you want put the Mega Man V sprites in a folder called Mega Man V. Make a folder called NES and put Mega Man V folder in NES. Make a ZIP folder and put NES folder in the ZIP folder I highly recommend you upload it even with a Game Maker game be sure to have atleast two screenshots. Now you know what to do with each sprite sheet you choose to save sprites from [in other words save type rip]. |