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[GAME][FINISHED] Neo Magiko - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://archive.vg-resource.com/forum-22.html) +----- Thread: [GAME][FINISHED] Neo Magiko (/thread-17527.html) |
[GAME][FINISHED] Neo Magiko - Kitsu - 06-03-2011 Blast space rocks and giant tentacled monsters in a crazy frenzy to prove the effectiveness of the new Neo Magiko prototype! Download link at bottom of post. Story: Since time immemorial, Earth has always been protected by a group of powerful young girls known collectively as Magikos. From their first sightings in the late 1990s, millions have repeatedly been amazed as previously bed-ridden maidens defeated performed superhuman feats in order to beat back various invaders, besting both human dictators and horrible aliens. With the Magikos as their spear, humanity lunged forward and began to expand within the solar system and beyond. However, Magiko powers often proved to be not quite as reliable as they liked, often cutting-out at the wrong times and leaving the girls once again absolutely helpless. And with new threats being discovered in neighboring star systems and the constantly growing danger of new enemies from both within and without man's domain, a more reliable form of defense and offense was needed. And so was born the NeoMagiko project, an attempt to create a more reliable form of Magiko using robotic parts. For decades, reputable roboticists and scienticians, including the famous Lazerus, have worked together in the confines of an old facility in the rings of Saturn to create the first prototype. Now, that prototype, dubbed Neoxis (from Ancient Greek for "girl" and the word "nexus") has been finished and is ready to undergo field testing. Gameplay: Fly around in space, using your weapons to destroy enemies. Sounds simple, right? However, you can't actually directly control your movement; instead, you must propel yourself using your weapons. After all, every force has an equal and opposite force, including recoil. ![]() Images can't show motion too well, but trust me, she's definitely somewhere else after this shot. On top of that, since this is all a test, the researchers back at the lab are itching to see all their latest weapons being used on the field. Therefore, you'll be forced to change your weapon every so often. The timer at the top of the screen tells you how long you have until the next switch, as well as what the next weapon will be. ![]() The base has a shield, but it only lasts a short time after each hit. The goal is to simply defend the base at the center of the screen for as long as possible. Though you yourself can respawn as many times as necessary as long as that base has health left, you won't last long without it. On top of that, if you fulfill certain circumstances, you just might be able to unleash Neoxis's true Magiko powers! Default Controls: Aim with the mouse Fire front cannon with M2 and rear cannon with M1 Hold a mouse button to charge that cannon up, then release to fire a more effective shot, different depending on the weapon you currently have in use. Controls can be changed from the Options area in the main menu. Available Weapons: Plasma Kabang!!: A short-ranged plasma charge boasting huge amounts of damage potential. Stella Ignis: A machine gun that fires tiny stars in rapid succession. Drago Flamma: A fireball-launching shotgun that fires many shots in large bursts. Levi Spark: A laser capable of piercing through vast swaths of targets. Other unlockable weapons are also available! More screenshots: [spoiler='REVI SUPAKU!'] [/spoiler][spoiler='Defend the base at all costs!'] [/spoiler]Download: http://www.host-a.net/u/Sploder/NEOMAGIKO1_01.exe Get out there and blow some stuff up! Credits: Sploder - Programming, Graphics, & Game Design Gorsal - Music Composition The Sounds Resource - Castlevania/Ninja Gaiden sfx rips [spoiler='Change list']06/04/11 - Fixed a 'divide-by-zero' error. :I[/spoiler] Extra note: I'm probably not entirely done with this yet, but I'll post what I've got for now. Gorsal also made an awesome support banner thingy. If you want it in your sig (maybe), here ya go: Code: [url=http://www.spriters-resource.com/community/showthread.php?tid=17527][img]http://i.imgur.com/e6ySE.gif[/img][/url]RE: [GAME][FINISHED] Neo Magiko - ThePortalGuru - 06-03-2011 This looks glorious. Giving it a download in a little bit! RE: [GAME][FINISHED] Neo Magiko - Gors - 06-03-2011 even better than the first beta you sent me! I really love this; it was (and still is) such an honor participating in this project with you, Sploder! I look forward to more additions to this game, and will help you with all I can do c: RE: [GAME][FINISHED] Neo Magiko - Kitsu - 06-04-2011 Someone encountered a 'divide-by-zero' error... Oopsies! Anyway, a fix of that has been uploaded. @Gorsal, haha, thanks! That's some really good encouragement! RE: [GAME][FINISHED] Neo Magiko - Codestar - 06-04-2011 I just downloaded it and played it. Nice work, love the detail you put into the transitions. I had a hard time getting used to the controls at first but soon got the hang of it. Fun game dude. RE: [GAME][FINISHED] Neo Magiko - Guy - 06-04-2011 Ugh, Gorsal you son of a gun, that music is amazing! This was pretty fun, really hard to control jumping right in, but after a moment i got the hang of it, albeit i did a crap ton of dying, my score after my first playthrough was 58200...i'll do better next time (frikkin Neox and your 70000) Also what exactly are those triangle things that float around...they look like panties ah okay, it seems they're "bolts"
RE: [GAME][FINISHED] Neo Magiko - LeleleleMAXIMUM - 06-05-2011 downloaded and got a buttload of errors until i pressed abort [spoiler] ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: Error defining an external function. ___________________________________________ ERROR in action number 1 of Other Event: Game Start for object ctrl_music: In script SS_Init: Error in code at line 1: //Call this to start the systemglobal.dll_SS_Init = external_define( "supersound.dll", "SS_Init", dll_stdcall, ty_string, 0);global.dll_SS_Unload = external_define( "supersound.dll", "SS_Init", dll_stdcall, ty_string, 0);global.dll_SS_LoadSound = external_define( "supersound.dll", "SS_LoadSound", dll_stdcall, ty_string, 2, ty_string, ty_string);global.dll_SS_PlaySound = external_define( "supersound.dll", "SS_PlaySound", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_LoopSound = external_define( "supersound.dll", "SS_LoopSound", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_StopSound = external_define( "supersound.dll", "SS_StopSound", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_SetSoundFreq = external_define( "supersound.dll", "SS_SetSoundFreq", dll_stdcall, ty_string, 2, ty_string, ty_string);global.dll_SS_SetSoundPan = external_define( "supersound.dll", "SS_SetSoundPan", dll_stdcall, ty_string, 2, ty_string, ty_string);global.dll_SS_SetSoundVol = external_define( "supersound.dll", "SS_SetSoundVol", dll_stdcall, ty_string, 2, ty_string, ty_string);global.dll_SS_FreeSound = external_define( "supersound.dll", "SS_FreeSound", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_IsSoundPlaying = external_define( "supersound.dll", "SS_IsSoundPlaying", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_GetSoundPosition = external_define( "supersound.dll", "SS_GetSoundPosition", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_SetSoundPosition = external_define( "supersound.dll", "SS_SetSoundPosition", dll_stdcall, ty_string, 2, ty_string, ty_string);global.dll_SS_GetSoundLength = external_define( "supersound.dll", "SS_GetSoundLength", dll_stdcall, ty_string, 1, ty_string); global.dll_SS_GetSoundBytesPerSecond = external_define( "supersound.dll", "SS_GetSoundBytesPerSecond", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_GetSoundVol = external_define( "supersound.dll", "SS_GetSoundVol", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_GetSoundFreq = external_define( "supersound.dll", "SS_GetSoundFreq", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_GetSoundPan = external_define( "supersound.dll", "SS_GetSoundPan", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_IsSoundLooping = external_define( "supersound.dll", "SS_IsSoundLooping", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_IsSoundPaused = external_define( "supersound.dll", "SS_IsSoundPaused", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_ResumeSound = external_define( "supersound.dll", "SS_ResumeSound", dll_stdcall, ty_string, 1, ty_string);global.dll_SS_PauseSound = external_define( "supersound.dll", "SS_PauseSound", dll_stdcall, ty_string, 1, ty_string);//if external_call(global.dll_SS_Init) = "No" then begin show_error("Initialization of the sound system failed!",0);end; at position 3066: Cannot compare arguments. ___________________________________________ ERROR in action number 1 of Other Event: Room Start for object ctrl_music: Error in code at line 5: if (v_titl xists[0] == 1)at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists___________________________________________ ERROR in action number 4 of Step Event for object ctrl_music: Error in code at line 1: if(instanc xists(eff_fadeout) || v_fade == true)at position 36: Unknown variable v_fade ___________________________________________ ERROR in action number 2 of Step Event for object ctrl_music: Error in code at line 3: if (v_titl xists[0] && v_titl xists[1])at position 10: Unknown variable v_titl xists[/spoiler] ![]() EDIT: okay made it work now man, that's hard! does the mousewheel change the weapon? RE: [GAME][FINISHED] Neo Magiko - Lexou Duck - 06-05-2011 DUDE This game pretty much rocks all around Fucking well done, guys. RE: [GAME][FINISHED] Neo Magiko - triptych - 06-05-2011 the video game version of "sit in a computer chair with a fire extinguisher in your hand" RE: [GAME][FINISHED] Neo Magiko - Chris2Balls [:B] - 06-05-2011 it'll take me a long time to get used to those controls. i like your spin on asteroids!
RE: [GAME][FINISHED] Neo Magiko - Alpha Six - 06-10-2011 Copy-and-paste from PxC, just in case you didn't see it (probably nobody else did). Quote:Alright, so I've played this. RE: [GAME][FINISHED] Neo Magiko - Kitsu - 06-13-2011 Also a repost from PxC, so people here can read it if they'd like: Quote:Heh, yeah, distractions kept me from posting sooner (important distractions, though). |