![]() |
|
Tyler's Sprites - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://archive.vg-resource.com/forum-14.html) +----- Thread: Tyler's Sprites (/thread-16513.html) Pages:
1
2
|
Tyler's Sprites - tyler_robert - 01-30-2011 ![]() So, I had a great idea while trying to go to sleep last night. That idea was to try to make a good Funky Kong sprite. I haven't really seen any decent size Funky sprites, so I decided to make one. It took me a few hours of trying different things out, but I think I've produced something decent. So, comments and criticism would be greatly appreciated. Also, I'd like to know which sunglasses you prefer. RE: Tyler's Funky Kong - TPoe - 01-30-2011 The shading on his teeth shouldn't go that dark, looks like he has something in his mouth, and the belt doesn't really go the direction of his pants. RE: Tyler's Funky Kong - tyler_robert - 01-30-2011 ![]() Edit'd I feel like there's something more I could do for the teeth, but I don't know what RE: Tyler's Funky Kong - Cobalt Blue - 01-30-2011 i feel like pointing out the more than obvious anatomy flaws on tha ape but you know they're clearly evident, they're right there, in front of you. RE: Tyler's Funky Kong - Key - 01-30-2011 oh, ls. You always do have issues with anatomy. RE: Tyler's Funky Kong - tyler_robert - 01-30-2011 If you could point out the flaws in my anatomy with reasonable ways to fix them, it would be appreciated. RE: Tyler's Funky Kong - Dazz - 01-30-2011 I think firstly, you should work on the feet - they look a little mangled. Don't be too worried about having the bottom of his feet flat - it's not too rare to see. RE: Tyler's Funky Kong - Koopaul - 01-31-2011 I would also consider fixing the nostrils, they look like he has a mustache. RE: Tyler's Funky Kong - Cobalt Blue - 01-31-2011
RE: Tyler's Funky Kong - LeleleleMAXIMUM - 01-31-2011 i uh don't get your redlining, metaru it's a good start, but definitely fix the feet. his left leg is also a bit on the broken side. maybe because his left calf is too long. RE: Tyler's Funky Kong - nicktheslayer - 01-31-2011 His reoutline fixes the anatomical problems of the torso and legs. Not that the arms dont need work though. RE: Tyler's Funky Kong - Cobalt Blue - 01-31-2011 ignore the red RE: Tyler's Funky Kong - tyler_robert - 02-12-2011 Sorry for taking so long, had other things going on. Anyway, I've edited him based on the outline by Fuchikoma and other crit ![]() Shoulder on our left broadened, nostrils lightened and separated, legs re-sprited for better anatomy. RE: Tyler's Funky Kong - Cobalt Blue - 02-12-2011 i don't really get how are his arms placed. is he supsoed to hold a shotgun or anything like that RE: Tyler's Funky Kong - tyler_robert - 02-12-2011 No, their just supposed to be in a curled-relaxed position. Almost like he's about to flex. However, I think I may shift his left arm to face the side. |