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2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://archive.vg-resource.com/forum-22.html) +----- Thread: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) (/thread-4908.html) |
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chaoxys - 07-30-2009 (07-30-2009, 09:28 PM)SmithyGCN Wrote: Shyguy Grey: Of course it is all right. Yeah, I'll give it a shot. Any specific animations? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-30-2009 Okay, here's a quick run down: --------------------Basic Animations--------------------- Idle (usually involves only blinking, you may create a unique idle stance if you prefer, but it isn't necessary) Talking (just a sprite of the character with his mouth open) Walking (not any fewer than 5 sprites) Turning (one sprite of the character facing the screen) Dialogue Conclusion (optional; this is an animation that plays after the character finished talking. This usually plays on the character's personality of sorts) ----------------------Yoshi Specific----------------------- Jumping Landing (from Jumping) Jumping For Joy Shooting Out Tongue Laying Egg Swallowing Egg Hatches Unconscious (a single sprite) RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Deathbringer - 07-31-2009 This may or may not be in the exact style but here is the Mole from the Megaman series (based on the Rockman & Forte version). I left it as a tileset as I didn't want to make a big sheet.
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-31-2009 (07-31-2009, 09:37 AM)deathbringer Wrote: This may or may not be in the exact style but here is the Mole from the Megaman series (based on the Rockman & Forte version). I left it as a tileset as I didn't want to make a big sheet. It's good enough.
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - TomGuycott - 07-31-2009 This all looks incredible style wise. ![]() I'm assuming you have most of the stuff, such as characters that will appear, taken into account already, so I won't bog the thread with suggestions. xD I absolutely love the sprite of that wizard from Wizards and Warriors, though, I forgot how to spell his name. The flowy robes and all is just... awesome. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-31-2009 His name is Malkil and thank you. We are all working hard on this.
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - TomGuycott - 07-31-2009 It shows, it shows. I'd offer to help program, but I have no Game Maker experience, I can use Games Factory, which is an old version of what eventually became Multimedia Fusion 2, so I can kinda use that by association. Game Maker games seem pretty good from what I've seen, though. Good luck!
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 07-31-2009 Also, please note: in the future, people, when making a sprite sheet of a character, please don't leave it in a 16x16 tile set unless you feel like explaining how things are going to go together to me in the future. :p Deathbringer's Mole sheet is an exception because it's fairly easy enough to follow. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-01-2009 Thank you very much. ![]() Also, EVE from Mother has been reorganized. The blue gridded row at the sheet's bottom is to let you know that this isn't an animation, but a collection of unused and spare parts. EVE On another note: I removed the spinning arms attack animation because I felt it looked awkward and that, in the grand scheme of things, was pretty much unecessary. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Chris2Balls [:B] - 08-01-2009 ![]() Just to prove I'm still working on the Moblin ;p I think I need to exagerate the movement twofold (especially when slicing downwards) and lengthen the end. RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-01-2009 Awesome job so far. Keep it up.
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-02-2009 NEWS FLASH - NEW STUFF Cornea King Enemy Summon Effects (I might need to break this down further for consistency's sake) Chimney Smoke King Eolis A mockup of the summon effects: ![]() Some animations: ![]() ![]() ![]()
RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Daisydoll - 08-02-2009 on that originals sheet, I saw something that said,"Kate & John." coincidince much? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - SmithyGCN - 08-02-2009 Your point? RE: 2 Souls' Tale (previously named The Loving Couple's 8-bit Action/RPG) - Ton - 08-03-2009 Awesome stuff. I love the Cornea King. |