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[TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: General Ripping (https://archive.vg-resource.com/forum-145.html) +--- Thread: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! (/thread-28180.html) |
RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Larry Koopa Is Awesome - 07-09-2016 (07-09-2016, 09:17 AM)ThatTrueStruggle Wrote:(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt do I do the stuff separately, or do I put it all in one whole thing RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 07-09-2016 (07-09-2016, 09:17 AM)ThatTrueStruggle Wrote:(07-08-2016, 11:27 PM)Larry Koopa Is Awesome Wrote: Can someone help out with this here, I got the quickbms running in Wine Command Prompt Then, take a look at this. This is the file as it is on my computer. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Lilothestitch - 07-13-2016 (07-08-2016, 07:26 PM)Anex Wrote:(07-08-2016, 04:22 PM)Lilothestitch Wrote: Is it possible to make a quickbms script to rip models from Code Lyoko Quest for Infinity with bones, textures, UV's, normals? The files are .gcn, .cp2 & .pc formats. I don't know how to make a max script for that. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 07-16-2016 By the way, is there any kind of bms script to extract those .M00, .M01 archive files for Sonic & All-Stars Racing Transformed? I am dying to rip models from this game. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 07-28-2016 Finally! Wrote one by myself!!!!: Tak 2: Staff of Dreams- *.HOG So happy. Posted on xentax, although prior I had most of the structure down. Just couldn't locate offsets and sizes. silly me! Although, it's an improvement now that I learned the language enough to write my own script with no help!!! RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 08-09-2016 3DS- Spongebob Squigglepants *.VOL [spoiler] #Spongebob Squigglepants *.VOL #For QuickBMS, Written by Anex idstring LOVD get NULL long get NULL long get NULL long get FSIZE long get FCOUNT long get NULL longlong get NULL longlong get DUMMY long for i = 0 < FCOUNT get FNAME long savepos CUR_OFF goto FNAME get NAME string goto CUR_OFF get OFFSET long get NULL long get SIZE long get NULL long log NAME OFFSET SIZE next i [/spoiler] RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Stewie1.0 - 08-21-2016 Theres a problem for me. We're trying to make a script that rips Hatsune Miku: Project DIVA Future Tone's content.bin (where all the content is), but theres no value for it anywhere. Any suggestions on wut to do?: RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 08-21-2016 Could you upload a sample file? Then we might be able to help. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Stewie1.0 - 08-21-2016 (08-21-2016, 07:05 PM)Anex Wrote: Could you upload a sample file? Then we might be able to help. How would I be able to do that if theres no file format in content.bin? I also cant upload that cuz its over 3GB RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 08-24-2016 It is interesting to note that the Sonic Unleashed .dds files are uncovertable. I tried several programs, but didn't work. It is not the same kind that is used in Sonic Generations. Is there any way or particularly a BMS script to decompress them for Sonic Unleashed (Xbox 360) to view it in pc? RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - sutinoer - 08-24-2016 Can you up your dds, I take a look. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Random Talking Bush - 08-24-2016 If I recall, I think it's just using the basic XBox 360 encryption which you'll need XBDecompress.exe for. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - tintan - 08-25-2016 Sorry for the late reply, but I figured how to open the .DDS. with a BMS script, and change it into ".PNG". But now, the problem is with the .ar.00 or .ar.01 and I cannot figure it out what is the correct type of the decompressed files, as the script only presents ".unpacked" files that cannot be opened. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - james82 - 08-26-2016 I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step. Regard and thanks. RE: [TUTORIAL] Making BMS Scripts; Post and get help with your BMS scripts! - Pingus! - 08-27-2016 (08-26-2016, 10:43 PM)james82 Wrote: I want to create bms script to extract this .xfbin file, all data inside, not only model. here is my file:https://drive.google.com/file/d/0B4FqCIh8IQ-Gb29yb19rQ0FKWkE/view?usp=drive_web . I am a beginner. I don't know how to create bms script. what all program I will need to start create bms script for extract a game file? What i should learn to do this? Can you show me an example? i see have a lot bms script, so it must be easy, isn't it? i want step by step. It's simply a renamed *.CPK file, change the extension to .cpk, and download this tool: https://sourceforge.net/projects/vgmtoolbox/ Open up the program, and goto Misc. Tools>Extraction Tools>Common Archives>CRI CPK Archive Extractor and drag the file onto that, and it'll extract it .
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