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What Character would you like to see in a Smash Bros Game? - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Discussion Boards (https://archive.vg-resource.com/forum-133.html) +--- Forum: Gaming Discussion (https://archive.vg-resource.com/forum-135.html) +--- Thread: What Character would you like to see in a Smash Bros Game? (/thread-27046.html) |
RE: What Character would you like to see in a Smash Bros Game? - E-Man - 04-30-2015 Is it just me, or do those guys look like Skylanders? RE: What Character would you like to see in a Smash Bros Game? - Kriven - 04-30-2015 They do look like Skylanders. And I really don't like the bat's nose. Way distracting. Re: E-Man, Rex: Eh, they wear the boots. If they didn't have clothing I wouldn't suggest they were sentient. I mean, you could argue that most Mario creatures wear shoes, but that also goes right along with "Most Mario Creatures Are A Little Smart". Mario Country: I've always wanted a crossover with the gameplay of DKC, but Mario takes the place of the sidekick character. The way I've always thought of it was as a purer hybrid of gameplay, with the power-ups and the boppable blocks. Yoshi would be in a Animal Buddy crate. The farthest I've gotten with a plot is: "Mario is knocked off an airship (spit out of a warped pipe, flies off because he burnt his butt in a volcano, doesn't matter) and lands on Donkey Kong Isle, where his former rival agrees to lead him through the unfamiliar land to help get him home." RE: What Character would you like to see in a Smash Bros Game? - E-Man - 04-30-2015 Thank goodness that I'm not the only one who can't stand the nose on the bat! It's slightly bad character design in my opinion. Anyway, I didn't take the boots Rexes wear into account, so I'm glad that you're able to catch onto that small detail to explain what you mean. RE: What Character would you like to see in a Smash Bros Game? - MrCJBubba - 05-30-2015 Three Words: KING OF BUGS!!! Two More Words: TITAN DWEEVILE!! ![]() Tell me this would not be an awesome final smash (04-28-2015, 09:53 AM)Darky Wrote: I would love to beat up Pak E. Derm he frustrated me as a kid telling me not to go forward like some wall. speaking of Yoshi's Story I would like to see a Jungle hut stage because you could do so much with it. sure it will be banned immediately but I don't care and the Omega can be you fighting on top of the Hut RE: What Character would you like to see in a Smash Bros Game? - Kriven - 05-31-2015 I've always wanted them to include Louie on a "Tiny Titan Dweevil". He wouldn't be as large as the real thing, but definitely around Bowser size. RE: What Character would you like to see in a Smash Bros Game? - cheat-master30 - 06-03-2015 Sorry for the slight topic bump, but I still want King K Rool. He's got the costumes, he's got the wide array of attacks and abilities to use, he's got the potential taunts, the home stage and music... he's pretty much perfect for a Smash Bros character, isn't he? RE: What Character would you like to see in a Smash Bros Game? - Ayumi Shinto - 06-05-2015 Seeing how Konami is now pretty much dead in the game-making, I want Goemon. RE: What Character would you like to see in a Smash Bros Game? - Koopaul - 06-06-2015 Just some notes I've been jotting down on what kind of a roster I'd make. I cut a few and added more. Also changes I'd might make to characters. [SPOILER=CHARACTERS] Mr. Game & Watch No changes. Mario Mario's Forward Air attack now has a flame effect on his fist. Down Special is back to being the Mario Tornado. Luigi Fireball moves slightly faster. Peach Vegetables are thrown a lot farther and faster. Toad is replaced with Toadsworth. Bowser Uses his voice from the games. Toad Special: Pickaxe Up Special: Propeller Block Down Special: Vegetable Forward Special: Kart Toad is extremely speedy and surprisingly strong for his size. Despite being very light, Toad has a poor jump height. He has an arsenal of close range and long range weaponry to help him. Toad can hop of his Kart for recovery. Donkey Kong Uses voice from the games. Diddy Kong Uses voice from the games. Dixie Kong Special: Gumball Popgun Up Special: Ponytail Twirl Down Special: Mini-Monkey Forward Special: Monkey Flip Dixie Kong is very light and floaty. She mainly attacks by whipping around her ponytail but also attacks with kicks. Dixie also grabs opponents with her ponytail and has powerful throws. She learned her Down Special from Tiny Kong. Mini-Monkey allows her to shrink in size but her attack power remains the same while her speed and jump height increase. King K. Rool Special: Crown Toss Up Special: Kopter Rise Down Special: Krusha Slam Forward Special: Blunderbuss K. Rool has surprisingly fast and quirky movements despite his size and weight. He's one of the heaviest characters and still very agile. However a lot of his moves leave him open and vulnerable. His odd movements can trip people up and make him unpredictable. Little Mac Better recovery and aerial movement. KO Punch is gone. R.O.B. His Side Special is less powerful than it was in SSB4. Takamaru Special: Shuriken Up Special: Vanish Scroll Down Special: Fireball Forward Special: Windmill Sword Takamaru has incredible range with a variety of projectiles. His movement and moves are very fast but not very strong. Warp around people with the Vanish Scroll and attack them rapidly with Shurikens. Link Updated design. Zelda Updated design. Sheik Updated design. Ganondorf Updated design. Revamped moveset that involves a sword. His normal special shoots a ball of magic that stuns like Zero Suit Samus (angles downward from the air). Forward special is a shadowy backhand swipe that reflects projectiles. Up special is a dark teleport that damages on the way back. Down special he leaps up and slams down with his sword making a dark burst when landing (just slams down when done in the air) when it lands it forces nearby fighters away. Toon Link Revamped specials. Normal special is now Fire Arrows. Forward special in now Skull Hammer. Up special is now Deku Leaf. Down special is now Bombchu. Samus Bombs drop faster and explode on impact. Zero Suit Samus No changes. Ridley Special: Fireball Breath Up Special: Soaring Grab Down Special: Tail Grind Forward Special: Gust Flap Despite being the largest fighter in the game, Ridley is not too heavy and is rather floaty. He has incredible aerial movement and attacks, while on the ground he is really slow. His attacks have great power and range which make up for being a big target. Pit Hammer Arm no longer reflects projectiles. Palutena No changes. Ness PK Flash faster but is slightly weaker. A self inflicted PK Thunder now automatically blasts Ness to the ledge of the stage no matter what angle Ness was hit. Lucas A self inflicted PK Thunder now automatically blasts Lucas to the ledge of the stage no matter what angle Lucas was hit. Andy Special: Cannnon Up Special: Eject Down Special: Infantry Forward Special:Rocket Launcher Andy from Advanced Wars rides around in a mini tank and spiritually replaces Bowser Jr. and the Koopalings. He has a lot of similar attributes and moves that Bowser Jr. had. Also like the Koopalings, Sami, Max, and Nell are available as alts. Marth No changes. Ike No changes. Robin No changes. Yoshi During Egg Throw the button can now be held down and charged to allow easier aiming. Egg Roll has great aerial movement and Yoshi can jump out of the egg for a recovery. Captain Falcon No changes. Black Shadow Special: Shadow Punch Up Special: Dark Dive Down Special: Shadow Kick Forward Special: Flame Choke Black Shadow takes Ganondorf's old moveset and attributes. Kirby No changes. King Dedede No changes. Meta Knight No changes. Wario Chomp is changed to Quake Slam. A move used in Wario Land Shake It! His Side Special is now the Shoulder Barge. Fox No changes. Falco Fire Falco now has blue flames. Pikachu No changes. Charizard Charizard is floatier in the air. Side Special is now Dragon Rush (formerly an alternate move). Jigglypuff Super Shield when using Sing in the air. Rest has slightly larger hitbox when Jigglypuff's damage is high. Mewtwo No changes. Lucario No changes. Ray MK Special: Gun Up Special: Air Dash Down Special: Pod Forward Special: Bomb Ray MK is one of the smallest fighters in the game (only a little bigger than Olimar) but also one of the lightest. Being a ranged projectile fighter while being very small makes him a bit annoying to fight. However his moves are rather weak and he can be KO'd easily. Villager No changes. Isaac Special: Gaia Up Special: Retreat Down Special: Quake Forward Special: Move Isaac is a slow and heavy character who despite having a sword mostly uses psynergy to attack. His smash attacks cause plants to grow and stab or whip foes. He's got great range and power to make up for his poor speed and jumping abilities. Olimar No changes. Starfy Special: Star Spin Up Special: Spin Jump Down Special: Shooting Star Forward Special: Mighty Star Spin A lot of his moves send him shooting across the screen, but never fear as he has incredible jumping abilities and can hover around. His Star Spin reflects projectiles and his Mighty Star Spin gives him super armor. Chibi-Robo Special: Zip-Lash Up Special: Chibi-Copter Down Special: Recharge Forward Special: Chibi-Blaster Chibi-Robo is a very small light character with a lot of power. However that power drains over time and needs to be recharged with his down special. While the other tiny robot, Ray MK, has mostly projectiles, Chibi-Robo uses a lot of gizmos and gadgets that vary in power depending on how many Watts he has left. Barbara Special: Power Chord Up Special: Drum Bounce Down Special: Amp Forward Special: Tambourine All of Barbara's moves involve using musical instruments and she's brought a ton! She can drop an Amp on the stage that can shoot soundwaves or toss a tambourine like a disc. A lot of her standard moves rely on using her guitar like a bat or ax. Wii Fit Trainer No changes. Inkling Special: Splat Charger Up Special: Super Jump Down Special: Ink Dive Forward Special: Splat Roller Inkling can make a colorful mess all over the stage. Her moves don't do much in terms of damage but can slow down opponents and make jumping very difficult. Covering the stage in ink will make people slip and slide. Pac-Man No changes. Mega Man No changes. Sonic No changes. Mii No changes. [/SPOILER] RE: What Character would you like to see in a Smash Bros Game? - NICKtendo DS - 06-06-2015 I've been thinking about Tails and what his moves can be. He did have games of his own, like Tails Sky Patrol and Tails' Adventure. The moment I thought of these games, I keep imagining Tails using a "Grappling Ring" for his grabs and throws based on Sky Patrol. Also, his Remote Robot has to be there. The rest can be taken from the main games and Sonic Battle, like with Sonic. RE: What Character would you like to see in a Smash Bros Game? - Kriven - 06-06-2015 His Up-Smash has to be the boxing glove on a spring from Sonic Battle. RE: What Character would you like to see in a Smash Bros Game? - Fawfulthegreat64 - 06-06-2015 The ones I voted for on the Smash Ballot were Paper Mario, Fawful, Waluigi, and Dimentio. Of those, Paper Mario is the only one with a decent shot, but I couldn't resist voting for my two favorite Mario characters and Waluigi who should not have been an Assist trophy twice in a row. I think I may have also thrown Antasma a vote since he had so much potential in Dream Team and was just wasted so Bowser could be the final boss again. RE: What Character would you like to see in a Smash Bros Game? - Iceman404 - 06-06-2015 (06-06-2015, 01:44 AM)Koopaul Wrote: Mario Eh, recovering in the newer titles requires so little effort I see no need for that really. Unless you mean hitting people, but Mario has plenty of better options. I find both his new FLUDD and DAir actually pretty good. (06-06-2015, 01:44 AM)Koopaul Wrote: Ness You've ruined them completely! (06-06-2015, 01:44 AM)Koopaul Wrote: Luigi
RE: What Character would you like to see in a Smash Bros Game? - recme - 06-06-2015 assuming that the engine is based off of smash bros 4, i've questioned some of your stuff koopaul, along with giving my own thoughts. [spoiler] (06-06-2015, 01:44 AM)Koopaul Wrote: Luigi[/spoiler] RE: What Character would you like to see in a Smash Bros Game? - Iceman404 - 06-06-2015 100% Agree with that whole list. Especially our poor Hero King. I'll add my two cents and say WFT needs hitboxes. I think they may have accidentally put beta WFT into this game RE: What Character would you like to see in a Smash Bros Game? - BullockDS - 06-07-2015 (06-06-2015, 10:17 PM)recme Wrote: GanondorfEven though I agree to an extent, let's be fair: it ain't exactly the Zelda series' fault that there are too many goddamn swordfighters (*coughfireemblem*). If anything, I'd say work with his Falcondorf moveset as a base, but make mostly cosmetic changes to his moveset, including some with his sword (replacing his Warlock Punch with a functionally similar sword swing/thrust was a neat touch in Project M and Sm4sh). For example, his D-air could be a slow downwards sword thrust that still behaves the same as his stomp. (06-06-2015, 10:17 PM)recme Wrote: MiiWhipper pls. It'll be the closest I'll get to a Belmont in Smash Bros.
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