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Castlevania - Rondo of 8-bit [very early alpha] - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Games Development (https://archive.vg-resource.com/forum-22.html) +----- Thread: Castlevania - Rondo of 8-bit [very early alpha] (/thread-21967.html) |
RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 12-18-2012 RE: Castlevania - Dracula NES [Programmer Needed] - Vipershark - 12-18-2012 I know this is upposed to be NES and all, but are those waterfalls supposed to be in the foreground? If not, you should probably make them a darker blue to help signify that they're in the background. Otherwise they looks like some sort of pillars or something in the way. RE: Castlevania - Dracula NES [Programmer Needed] - kaB00M - 02-03-2013 What happened to this? This looks yummy. RE: Castlevania - Dracula NES [Programmer Needed] - Chris2Balls [:B] - 02-04-2013 It's been a while since the last update, I'd like to see more progress too. However, I think Lexou suffers from what we call in French "flemme".
RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 02-04-2013 (02-04-2013, 03:24 PM)Chris2Balls [:B] Wrote: It's been a while since the last update, I'd like to see more progress too. However, I think Lexou suffers from what we call in French "flemme". add that to my recent discovery of starcraft 2 and i think kaboom's question is answered i didn't forget this though, although it'd be nice to find a programmer before i get too serious about things RE: Castlevania - Dracula NES [Programmer Needed] - Zapchu25 - 02-12-2013 It's kinda embarrassing, but I've never actually played a Castlevania game ![]() But, I'd be completely willing to do some programming for this project of yours. Send me a PM if you're interested in enlisting my services. RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 04-28-2013 well the guy just above my post never replied to my PM ![]() if you thought this project was dead well you're right ![]() two more enemies that chris is probably gonna edit RE: Castlevania - Dracula NES [Programmer Needed] - Chris2Balls [:B] - 04-28-2013 Yeah, I'm probably going to edit those. It's cool to see you carrying on though, I like them! RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 11-03-2013 so yeah as some of you may know im taking programming classes this year in highschool and they grade you on a project at the end of the year (for the baccalaureat) sooo what better way to motivate me to finish this ? ![]() try and guess which one's an enemy and which one's a boss RE: Castlevania - Dracula NES [Programmer Needed] - Gors - 11-06-2013 additionally, i have researched NES hardware and I noticed that Castlevania III, despite having a MMC5 chip, still uses 2A03 music. In other words, I cannot use 7 music channels and I should be confined in 5 tracks instead. it's going to be really limiting but it'll worth the extra effort to make it as accurate as possible. RE: Castlevania - Dracula NES [Programmer Needed] - TomGuycott - 11-06-2013 (11-03-2013, 12:48 PM)Lexou Duck Wrote: so yeah as some of you may know im taking programming classes this year in highschool Well unless you are changing gameplay in the series, I KNOW which is which because I've seen the game played. I: RE: Castlevania - Dracula NES [Programmer Needed] - Lexou Duck - 11-25-2013 ![]() so i got the basics working currently working on the slide jump kick and backflip which is why they're so glitchy im quite happy with what i've got otherwise RE: Castlevania - Dracula NES [Programmer Needed] - Gors - 11-26-2013 I like the extra jump frames you put in there, I kinda expected to see a classic CV jump (crouch sprite) RE: Castlevania - Dracula NES [Programmer Needed] - Gors - 11-28-2013 (11-06-2013, 06:34 AM)Gors Wrote: additionally, i have researched NES hardware and I noticed that Castlevania III, despite having a MMC5 chip, still uses 2A03 music. In other words, I cannot use 7 music channels and I should be confined in 5 tracks instead. Divine Bloodlines (Intro) http://vocaroo.com/i/s0cL4uELqhuk Requiem (Menu) http://vocaroo.com/i/s1SjfOF2nCUM Divine Bloodlines (Stage 1) http://vocaroo.com/i/s0jgHImDI6aR Cross a Fear (Stage 2a) http://vocaroo.com/i/s1tXYSiHea3P All in 2A03 RE: Castlevania - Rondo of 8-bit [very early alpha] - Ailit - 11-29-2013 Out of curiosity what tool are you using to develop your game Lexou? GameMaker or something else? |