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Breath of Fire (SNES) - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Spriters Resource (https://archive.vg-resource.com/forum-110.html) +---- Forum: Project Organization (https://archive.vg-resource.com/forum-118.html) +---- Thread: Breath of Fire (SNES) (/thread-43562.html) |
RE: Breath of Fire (SNES) - Barack Obama - 05-30-2025 [spoiler=Sprite Objects & Animations 1] [/spoiler]Decided to swap some things out, since the overworld dragon door has an entire animation going on and I don't want to deal with it right now. RE: Breath of Fire (SNES) - Barack Obama - 05-31-2025 Project is done, I did some quick rips for smaller things but now I want to do something else. As usual, I can imagine going back to this game at some point. Btw, here are some WIPs that didn't make the cut: [spoiler=Octo & Squid] [/spoiler]Complete and fine, but the old version on the site has battle sfx on it. Will be replaced if I ever start ripping the attack effects for this game. [spoiler=Sprite Objects & Animations 2] [/spoiler]Sarcophagus, dragonhead & overworld dragon gate use an animation similar to the heavy doors. For now, the base sprites can be found here. [spoiler=Menu / Battle HUD] [/spoiler]Rootrick erased background and grid for the fonts, which makes them harder to use. His own sheet serves as reference, but I didn't make it very far. [spoiler=Goddess Keys / Light Orbs / SFX] [/spoiler]Another rough sheet. I also replaced the quicksaves in the starter post and added more stuff to it. |