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Does anyone know what game engine Palworld runs? - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://archive.vg-resource.com/forum-111.html) +---- Forum: Ripping Help (https://archive.vg-resource.com/forum-115.html) +---- Thread: Does anyone know what game engine Palworld runs? (/thread-42363.html) Pages:
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RE: Does anyone know what game engine Palworld runs? - DaeM0nS - 01-27-2024 (01-26-2024, 08:55 PM)agnos Wrote:(01-24-2024, 10:14 AM)BlastoiseTheVGRipper Wrote:(01-24-2024, 03:54 AM)DaeM0nS Wrote: Yeah, Palworld is using UnrealEngine 5.1. I tried to use Fmodels and it perfectly worked. I've made my own game mappings (and set them in the settings tab) + set the FModel UE version to 5_1 and that's it. Basically, It's the texture that need to be applied on the material for eyes. In my case, the problem I had is the fact that I need to have only one texture for what I need to do. So I literally copy paste the eye texture and place it on the main texture to display it at the correct place. RE: Does anyone know what game engine Palworld runs? - _Blaze_ - 02-10-2024 (01-27-2024, 02:48 AM)DaeM0nS Wrote: Basically, It's the texture that need to be applied on the material for eyes. Hi there, I read your post and i tried also the blender plugin you suggest. It works fine for meshes and animations. However models like bosses contain also morphs/shape keys which are not imported nor seen by the plugin you suggested (at least on my end). I also used the blender add-on suggested on reddit ( https://github.com/DarklightGames/io_scene_psk_psa ), and while this one have problems with animations import, it is able to import the meshes and the shape keys names. But none of the shape keys are working. Moving the sliders doesn't change anything. ![]() Did you have any luck handling those shape keys or any tips to share? Thanks in advance. |