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Sprite Ripping Project 6: 2013 Clean-Up - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: The Resource (https://archive.vg-resource.com/forum-85.html) +----- Forum: The Spriters Resource (https://archive.vg-resource.com/forum-5.html) +------ Forum: Ripping Projects (https://archive.vg-resource.com/forum-33.html) +------ Thread: Sprite Ripping Project 6: 2013 Clean-Up (/thread-22310.html) |
RE: Sprite Ripping Project 6: 2013 Clean-Up - Maxim - 01-10-2013 I won't have time to do any sprite ripping for a while, so i'll put these here for others to finish: Bio Force Ape (NES Prototype) - Main Character The main character from a unreleased game. Ripped from the rom, but a few bits seem to be missing. Undercover Cops - Dr. Crayborn The final boss from Undercover Cops (Arcade). Almost finished, but the special effects (blue sparks / blood) are not yet assembled and they are a bit complicated. Same goes for the second insect attack. RE: Sprite Ripping Project 6: 2013 Clean-Up - TomGuycott - 01-10-2013 I was JUST thinking about PMing a suggestion like this to you Ton. I have a pretty decent amount of unfinished rips, as soon as I have a bit more time I'll start cranking some out.
RE: Sprite Ripping Project 6: 2013 Clean-Up - Ton - 01-10-2013 Great minds! RE: Sprite Ripping Project 6: 2013 Clean-Up - Garamonde - 01-10-2013 (01-10-2013, 03:40 PM)Random Talking Bush Wrote:(01-10-2013, 02:58 PM)Mighty Jetaku Wrote: C-Can you please do X from X4...?Yeah, I'll go put that sheet on a higher priority. I've got significant progress on it, but the main thing that will slow me down is having to separate all the armour pieces afterward like I did with the respective X1-X3 sheet. This is a beautiful WIP. (On a somewhat related note, I still plan to rip Duff McWhalen/Tidal Makkoeen and Mattrex/Burn Dinorex eventually, just so Ton and everyone knows I haven't forgot about them )
RE: Sprite Ripping Project 6: 2013 Clean-Up - Ton - 01-10-2013 I figured, from your avatar.
RE: Sprite Ripping Project 6: 2013 Clean-Up - A.J. Nitro - 01-10-2013 Here's the rest of my stuff! Hammer Bro from M&L iTKid Muscle from Ultimate Muscle (GBA) Title Screen of Super Mario All-Stars Random NPCs from Hamtaro Rainbow Rescue RE: Sprite Ripping Project 6: 2013 Clean-Up - Ton - 01-11-2013 AJ, did you plan to add the other All-Stars screen as well? RE: Sprite Ripping Project 6: 2013 Clean-Up - A.J. Nitro - 01-11-2013 I never started it. EDIT: Actually this is from Dazz when I made that request topic. I never touched anything here, though.
RE: Sprite Ripping Project 6: 2013 Clean-Up - Davy Jones - 01-11-2013 (01-10-2013, 11:48 AM)Mighty Jetaku Wrote: Yes thanks Tonberry, I never got this finished.Hey where are my sprites which I've ripped for you? Edit: Here you go:
RE: Sprite Ripping Project 6: 2013 Clean-Up - Garamonde - 01-11-2013 Oh I must have missed them, sorry. ![]() Adding them now!! Thank you.
RE: Sprite Ripping Project 6: 2013 Clean-Up - Yawackhary - 01-11-2013 Got so many sprite rips that I haven't finished that it's like a record and spoilered for ease but due to lack of time or have no clue how to assemble, feel free to use. Who knows maybe a couple might get completed. [spoiler] Sadly most of them are in .gal files but some of these managed to get towards the PNG stage. Note some of these are very old: Adventures of Batman & Robin (Genesis/MD) - Harley Quinn Aggressors of Dark Kombat - Kisarah Arena - Enemies Asterix (Arcade) - Asterix (unless RadSpyro is still working on the sheet) Atomic Runner (Genesis) - Chelnov Awesome Possum - Bosses (excludes Dr. Machino) Battle Mania 2 - Maria and Mania (gave up early) Barkley Shut Up and Jam - Portraits (randomised palette) Bart vs. the Space Mutants (Genesis?) - Bart Bang Bead - Mr Justice Beyond Oasis/The Story of Thor - Ali (gave up early) Bishoujo Senshi Sailor Moon Super S (SNES) - Sailor Jupiter Bonanza Bros. (Sharp X68000) - Robo Bonanza Boogerman (Genesis/MD) - Boogerman (gave up early) Bonk's Adventure - Bonk (ROM compressed, savestate only holds so much) Bubba N Stix - Bubba Bugs Bunny in Double Trouble - Bugs Bunny (palette fade during continue screen, ROM is messed up) Burning Force (Genesis/MD) - Day 1 Boss (scaling) Carrot Crazy - Bugs Bunny Cave Dude - Enemies (no clue) Comix Zone - Sketch Turner (not much luck since last time, note that this is still the old version since a newer version was on my old computer) Chicago Syndicate - Larcen Tyler (some missing poses) Chiki Chiki Boys (Genesis/MD) - Bosses (every time I do something with this game, get bad luck) Crazy Climber 2 - Player Crime Fighters - Player (the game is too awful to continue even if Konami did make the game...) Crusader of Centy - Soleil Town Daffy Duck in Hollywood (Genesis/MD) - Enemies (the game might be cursed) Death Caliber (Chinese Genesis game in Russian) - Enemies Dick Tracy (Genesis) - Dick Tracy Dino Basher - Bignose the Caveman Donald Duck - Mahou no something... (SNES) - Donald Duck Double Dragon Advance - Billy Lee Double Dragon (Arcade) - Willy Double Dragon V: The Shadow Falls (Genesis/MD) - Sekka (only because she looked like someone from the Mortal Kombat series) Dynamite Dux (Arcade) - Bin and Pin Dynamite Dux (Master System) - Bin Ecco Jr. (Genesis/MD) - Ecco Elevator Action Returns - Kurt ESWAT: City Under Siege (Genesis/MD) - Officer Eternal Champions - Larcen European Club Soccer (Genesis/MD) - Players (the file was called leeds so it was refering to Leeds United but the game suffers from palette bugs...) Fatal Fury 2 (Genesis/MD) - Germany Stage (the last thing from that game to be ripped, due to randomised lightning palette) Fatal Fury Special - Terry Bogard Flintstones (Master System) - General Sprites (too depressing to continue, yes this is the paint the wall one) Final Fight CD - Haggar Final Lap (Arcade) - McLaren F1 car FIFA International Soccer (Genesis/MD) - Players Gain Ground (Genesis) - Players (had more poses beyond ROM?) Gang Wars - Mike (the palette is screwed up...) G-Loc (Genesis) - Fighter Plane Grind Stormer (Genesis/MD) - Ship (the Ship SFX confused me) Home Alone 2 (Genesis) - Kevin (gave up early) Impossamole - Monty Mole http://i.minus.com/iSJ9677k7UMqL.png James Pond 3 (Game Gear) - James Pond Judge Dredd (Genesis) - Judge Dredd Konami Classics Arcade Advance (GBA) - Yie Ar Kung-Fu Extra Characters King Collosus - Hero King of Fighters: Neo Blood (GBA) - Terry Bogard, Portraits Last Battle - Bosses (gave up) Masters of Combat/Buster Fight - Hayate Mario Party-e - General Sprites (the sheets are incomplete on tSR) Muhammed Ali Boxing - Portraits Ninja Gaiden (Master System) - Enemies Numan Athletics - Harry OutRun (MD) - Ending The Outfoxies - John Smith Pengo (Genesis) - Pengo Arcade Mode Sprites Penguin Land - General Sprites (a hard drive crash caused it to be stopped IIRC, might be corrupted) Pitfall: The Mayan Adventure (Genesis) - Pitfall Harry Jr. (gave up early) Power Instinct (MD) - Annie The Punisher (Genesis/MD) - The Punisher Punch-Out!! (Arcade) - Kid Quick (character seemed unfinished in game...) http://i.minus.com/i8dfW2cmD391t.png Puyo Puyo (MD) - Arle (thought Mr.C has ripped from this game) Psycho Soldier - Athena (black background on the tiles...) Quartet (Master System) - Mary & Edgar (gave up early) RoboCop vs. the Terminator (Master System/Game Gear) - RoboCop Renegade (Master System) - Mr. K (strange tile arrangement) Ronald McDonald in the Magical World - Ronald McDonald Risky Woods - Rohan Shinubibiman - Players Sky Skipper - General Sprites Sly Spy - Agent Smurfs (Master System/Game Gear) - Hefty Smurf Sonic 3D Blast (Genesis/MD) - Sonic Space Gun (Master System) - Enemies Super Dodge Ball (Neo Geo Arcade) - Kunio Street Fighter Alpha 2 [Zero Alpha ver.] (Arcade) - Charlie, Zangief's Stage, Guy's Stage (Metro City), Birdie's Stage (London Underground Toilet) Streets of Rage 3 - Garnet Streets of Rage (Master System) - General Sprites A character from Samuari Shodown (Genesis) Superman (MD) - Superman (see Chiki Chiki Boys) Super Street Fighter II Turbo - M.Bison Spy vs. Spy II - The Island Caper (NES) - General Sprites TMNT: Tournament Fighters (Genesis/MD) - Technodrome Stage (randomised palette again stopped the last thing from the game to be ripped) Star Wars (Master System/Game Gear) - Misc Sprites Strider (Genesis) - Strider Hiryu Tao Taido - Huey (Snively lookalike) Tweety and the Magic Gems (GBA) - Portraits (it wasn't a good idea) Wonder Boy in Monster Land (Arcade) - Bock, Enemies Wonder Boy III: Monster Lair (Arcade) - Purapril Winter Olympics - Moguls, Menus WWF Wrestlemania (Master System/Game Gear) - Papa Shingo Yu Yu Hakusho: Sunset Fighters - Toguro Younger Zaxxon 3D - Ship Onna Sansirou: Typhoon Gal - Yuki [/spoiler] RE: Sprite Ripping Project 6: 2013 Clean-Up - Ton - 01-11-2013 Holy crap! I don't know if there's anyone out there who knows more about Genesis ripping than you, Yawa. Fingers crossed! RE: Sprite Ripping Project 6: 2013 Clean-Up - A.J. Nitro - 01-11-2013 Ton, I think we should probably change this project up a bit. Instead of having some of these sheets collect dust and remain being untouched, maybe we can pick a few sheets that we'd like to see completed and have a small group of people work on that one sheet. Sort of like what we did with the DKC sheets where we had a few to about 5 people contribute on one sheet. RE: Sprite Ripping Project 6: 2013 Clean-Up - Ton - 01-11-2013 100% agree. Otherwise this is just gonna be a dumping ground. :p RE: Sprite Ripping Project 6: 2013 Clean-Up - TomGuycott - 01-12-2013 These are some bosses I wanted to rip for a long time, but I couldn't beat the game even with cheating! Turns out you're suppose to hold B during the rollercoaster segments to speed up. Whoops. What I'm still working on for later: Startropics 1 and 2 bosses Power Blade 2 Bosses Clash at Demonhead Enemies Sword Master Bosses Gargoyle's Quest II Bosses Werewolf - The Last Warrior Bosses Ninja Gaiden 3 Bosses There are some others I can think of, but these are all incomplete projects that I can actually do in a timely fashion. Don't want to go overboard. Oh, and I also intend to check on old rips of mine and update them with correct palettes for any that are incorrect due to my previous emulator. My most recent ones are correct to my knowledge, but I have a lot of previous ones I have to check. Shouldn't be hard to do though, just gonna select colors via photoshop or something. |