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Gumbys Hideout - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://archive.vg-resource.com/forum-14.html) +----- Thread: Gumbys Hideout (/thread-12798.html) Pages:
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RE: Gumbys Hideout - Havegum - 07-07-2010 Thanks! I'll get right cracking on the bridge! About the person though, how should I make him more dynamic yet keeping him to look like a normal person? He's supposed to be a normal person going around on a long map with buildings and people and such doing quests for them and stuff. RE: Gumbys Hideout - Gors - 07-07-2010 make him stand the way you usually stand. You probably won't stand up like a robot, with stiff legs and arms. RE: Gumbys Hideout - Sengir - 07-08-2010 if your doing for the bridge what i think you're doing, you may want to take a look at this piece by Dex: as for the person, these are all "normal" poses: RE: Gumbys Hideout - Cobalt Blue - 07-08-2010 a bidge like the one you posted op, would hardly support the weight of a person, or even its own weight. |