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BEAT 'EM UP - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://archive.vg-resource.com/forum-14.html) +----- Thread: BEAT 'EM UP (/thread-19994.html) |
RE: BEAT 'EM UP - Gors - 07-06-2012 ![]() i edited GSGal a little if you don't mind, cbl 1-I gave her hip bones. the way you made her legs before was a little odd. 2-Simplified the pockets in the sweater to improve readability. 3-I changed her nose, as the original pixel placement fused with the eye, making a single pixel cluster. 4-Gave more volume to the pigtails. The older one was too straight imo. hope you like it, I really enjoy this character c: RE: BEAT 'EM UP - Garamonde - 07-06-2012 Oh yes that is so much better. RE: BEAT 'EM UP - Candel - 07-06-2012 well, to be honest I'm not sure what I'm getting at myself. I just thought that the color of the ponytails doesn't match with her hair. I just thought that maybe her ponytails have too much light color on them? But maybe it's just my computer
RE: BEAT 'EM UP - Garamonde - 07-06-2012 I believe the dark part is a hat. RE: BEAT 'EM UP - Crappy Blue Luigi - 07-06-2012 eheh... it's not a hat. it's her hair. i colored the pigtails lighter because i dislike using inlines in this style... ![]() is this better? EDIT: dfgdfs also thanks gors, your edit is fantastic and perfect RE: BEAT 'EM UP - Crappy Blue Luigi - 07-06-2012 TAKE 2 ![]() i re-added the shadow from her sweatshirt, and messed with the shape of her legs a bit, but... i was unsure on the position of her pigtail. it seemed kind of like it was sticking out too far now, so i pulled it in a pixel. which one looks best to you guys? RE: BEAT 'EM UP - Sengir - 07-06-2012 I like the second one best RE: BEAT 'EM UP - Garamonde - 07-06-2012 I actually prefer it farther away. RE: BEAT 'EM UP - Crappy Blue Luigi - 07-08-2012 ![]() say hi to Zed. [spoiler="minor spoilers. if you don't read this, you won't know what's up with this guy, but it you might have a better experience if the beat 'em up becomes a real game. your choice."] Zed is the next-to-last boss of the beat 'em up, right before Mr. Z. (see a pattern?) he's basically the Shiva of the game, filling the role of Mr. Z's right-hand man. he's got a grudge against Crappy, but i have yet to decide why. he's actually a character i've had (though didn't exactly design) for a while. he was originally going to appear in a much older project i had with gatsby, titled Paradeem 8. there, he was going to be called Commander Zoda, in reference to StarTropics. his redesign here is fairly minor, but it's also subject to change right now. i'm hoping gatsby can help me make his jumpsuit a little more interesting. [/spoiler] RE: BEAT 'EM UP - Iceman404 - 07-08-2012 Maybe he has a grudge because your pies gave him food poisoning. RE: BEAT 'EM UP - Shade - 07-09-2012 (07-08-2012, 11:33 PM)Iceman404 Wrote: Maybe he has a grudge because your pies gave him food poisoning.Please, please, please make it this. RE: BEAT 'EM UP - Gors - 07-09-2012 or you could say you gave him a blueberry filled pie and he hates blueberries RE: BEAT 'EM UP - Crappy Blue Luigi - 07-10-2012 i took some enemies from a couple classic beat 'em ups and adapted them... ![]() the guys on the left are galsia and donovan from streets of rage 2/3, and the little white robot on the right is a mouser from teenage mutant ninja turtles. i'll also leave this here...
RE: BEAT 'EM UP - Medevenx - 07-10-2012 I don't know about him moving out of place.. (i mean sure you probably need to do it to make the attack but it would make him move a step forward everytime he does that RE: BEAT 'EM UP - Gors - 07-10-2012 that looks smooth, but not powerful. Make the gaps between the frames bigger. |