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Thanatos-Zero Sprite Workshop - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: Archive (https://archive.vg-resource.com/forum-65.html) +--- Forum: July 2014 Archive (https://archive.vg-resource.com/forum-139.html) +---- Forum: Creative Zone (https://archive.vg-resource.com/forum-86.html) +----- Forum: Spriting and Pixel Art (https://archive.vg-resource.com/forum-14.html) +----- Thread: Thanatos-Zero Sprite Workshop (/thread-16278.html) |
RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 05-05-2013 Update. ![]() I enlarged the eye after Previous advice. Added two more frames. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 05-06-2013 I had to redo the tektites, because I didn't catch the fact that they were mirrored. ![]() Edit: And the Armos, because of a white stray pixel going wrong.
RE: Thanatos-Zero Sprite Workshop - Volmaeth - 05-13-2013 This looks so cool.. the characters and the tilesets.. all look prettey awesome! RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 05-18-2013 Update: Arm movements for Link's sword swipes.
RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 06-02-2013 Time to focus more on my Refined X sprites. Any feedback and advice is welcome here. ![]()
RE: Thanatos-Zero Sprite Workshop - DoctorGrey - 06-03-2013 For Refined X: Having his eyes be pure-cyan makes it a little difficult to see them. They don't really stand out. Did you try having a black and a cyan pixel for the eye, perhaps? They are otherwise fairly good. RE: Thanatos-Zero Sprite Workshop - AkumaTh - 06-03-2013 Those redefined sprites do look really good. But like Doc said, the eyes could be more noticeable. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 06-12-2013 I tried, but the results were for me atleast not pretty. Anyway... New robot master. Edge Man (palette is not decided yet)
RE: Thanatos-Zero Sprite Workshop - AkumaTh - 06-12-2013 His design seems to be similar to Zero in some places. You can especially see it in the first palletes of Row 1 and Row 4. If I could suggest a redesign, maybe make one Fin for the head instead of 2. And maybe add blades to his wrists. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 06-13-2013 Here the redesign. ![]() I could have made the blades on his wrists more longer, but then I would have exceeded the space I have given myself as a limit. However, for attack sprites he can extend the blades, like the good and old Mustache Man. Bonus: Edge Man with Alteisen face. ![]() And here the new River Zora (Zola). ![]() Edit: I had to change Edge Man. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 07-04-2013 New Lynel.
RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 07-06-2013 I was bored, until my colleague NeoMan inspired me to make pixelart. Man... This was amazing. Once I put the finishing touches on it, it felt like offical artwork on my hands. It was like magic. Real magic folks! Now I am going to share it with you. My Break Man. ![]() ![]() Edit1: The clothing was too bright. Edit2: Fixed the highlights RE: Thanatos-Zero Sprite Workshop - Koh - 07-06-2013 Looks pretty darn good to me. Actually looks like something Nintendo themselves may have drawn. That's my only concern with this though; this is all fan work. I would love to see you put the same forth effort for your own original ideas; show us what's joggin' in your noggin', and allow us to get attached to your own cast =). Of course, it's all up to you. RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 07-12-2013 Here my next work, my redesigned ghini. ![]() As you can see, the back of the ghini is very different. My intention was it to make the ghini more horrifying. For that I am trying to portray the face of its last victim. The soul of the victim tries to escape, but it cannot breach the surface layer of the ghini. I would welcome your help to make the face under the ghini more readable. Edit: I tried not only to make the face under the layer more readable, but also a back with a large eye on its back. Edit2: It includes now a variation of the face on the back. ![]() Edit3: I will settle for this. ![]() It is a shame, but I apparently lack the colours for to visualise the face under the ghini better. Edit4: Utilised some AA. More would ruin the sprite. ![]() Edit5: Now with full shading. ![]() Edit6: Now with a bigger eye.
RE: Thanatos-Zero Sprite Workshop - Thanatos-Zero - 10-10-2013 Update after a long break Rock Avalanche ![]() Jumping Link ![]() Falling Link ![]() The last picture was going to look different, but Valu and Previous said to me to change it. Even though they approve it, it looks for me too much like a edit, instead something original. Anyway, these frames are now used for the project. Here a video. http://www.youtube.com/watch?v=dtVDMJovzbs |