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Tokyo Mirage Sessions #FE - Printable Version +- The VG Resource (https://archive.vg-resource.com) +-- Forum: The Resources (https://archive.vg-resource.com/forum-109.html) +--- Forum: The Models Resource (https://archive.vg-resource.com/forum-111.html) +---- Forum: Project Organization (https://archive.vg-resource.com/forum-119.html) +---- Thread: Tokyo Mirage Sessions #FE (/thread-31505.html) |
Tokyo Mirage Sessions #FE - Eivuiee - 08-17-2017 Hello everyone looking for some juicy TMS#FE models, after much deliberation, a lot of waiting and twice as much procrastination, I decided to use a third party hoster and upload (at least some of) the models from the game there. I'll try my best to order them and put a throughout description of the .zip contents with them. This post will be updated every now and again with new models and .DAE versions included. If you'd like a certain character or weapon, feel free to PM me. mega.nz folder for everything: https://mega.nz/#F!hcNWiJyb!gHdLP43w4M0yBsMz9LX56A "Main Character" Category [spoiler="Main Characters"] 0-Itsuki - All costumes (Workout, Carnage / Uniform, Casual / Sweater / Marth / Swimming Trunks / SMT Protag / Suit) - .FBX and .DAE models - .DDS and .PNG of every Texture - Large and Small icons 1-Tsubasa - All Costumes (Workout / Carnage / Uniform / Casual / Sweater / "Feel" / Bikini / Sneeze Detective / Sundress / "Fly" / "Dreamcatcher" / "Give Me" / Christmas / Sneeze Detective 2 / Persona Q Rei / Street Fashion) - .FBX and .DAE models - .DDS and .PNG of every Texture - Large and Small icons 2-Touma - All Costumes (Workout / Carnage / Uniform / Casual / Casual 2 / Monster [Maksed] / Masqueraider [Civilian Clothes] / Masqueraider [Sentai Suit] / Masqueraider [Suit Unmasked] / Ouga [Sentai Suit] / Ouga [Suit Unmasked] / Swimming Trunks / Monster [Unmasked] / SMT Walter) - .FBX and .DAE models - .DDS and .PNG of every Texture 3-Maiko - All Costumes (Regular / Bikini / Street Fashion / Summer) - .FBX and .DAE models - .DDS and .PNG of every texture 4-Barry - All Costumes (Regular / Possessed / Dog Costume / Metal / Alt Shirt1 / Alt Shirt2) - .FBX and .DAE models - .DDS and .PNG of every texture 5-Eleonora - All Costumes (Workout / Carnage / Casual / Bikini / Uniform / Microwavin' / "Dreamcatcher" / Swimsuit / Alice / Street Fashion) - .FBX and .DAE models - .DDS and .PNG of every texture 6-Mamori - All Costumes (Workout / Carnage / Casual / Enka Kimono / Microwavin / School Uniform / Swimsuit) - .FBX and .DAE models - .DDS and .PNG of every texture 7-Yashiro - All Costumes (Workout / Carnage / Casual / "Black Rain" / Uniform / "Messerschraube" Villain / Dark Yashiro / Swimming Trunks / Microwavin') - .FBX and .DAE models - .DDS and .PNG of every texture TexI 8-Kiria - All Costumes (Workout / Carnage / Casual / "Excellent" / "Reincarnation" / "Labyrinth" / "Absolutely Cute" / "Give Me" / Swimsuit / Nurse / Etrian Odyssey II Princess) - .FBX and .DAE models - .DDS and .PNG of every texture 9-Tiki - All Costumes (Regular / Concert / Swimsuit / Sneeze Detective / Microwavin' / Tunnel Home / Absolutely Sweet / Street Fashion) - .FBX and .DAE models - .DDS and .PNG of every Texture [/spoiler] "Mirage" Category [Spoiler="Mirages"] Mr000-Chrom.zip - All Costumes (Regular / Great Lord / Conquerer) - .FBX and .DAE models - .DDS and .PNG of ever Texture - Large and Small icons Mr100-Ceada.zip - All Costumes (Regular / Falcon Knight / Dragon Knight) - Accessory: Pegasus / Falcon / Dragon - .FBX models - .DDS and .PNG of every Texture Mr200-Cain.zip - All Costumes (Regular / Paladin / Dark Knight) - Accessory: Bike / Paladin Bike / Dark Bike - .FBX models - .DDS and .PNG of every Texture TexI Mr300-Tharja.zip - All Costumes (Regular / Duplicate / Sorcerer / Sage) - .FBX models - .DDS and .PNG of every Texture TexI Mr400-Virion.zip - All costumes ( Regular / Sniper / Assassin ) - .FBX models - .DDS and .PNF of every Texture TexI Mr500-Draug.zip - All Costumes ( Regular / General / Berserker) - .FBX models - .DDS and .PNG of every Texture TexI Mr600-Naverre.zip - All Costumes ( Regular / Hero / Swordmaster ) - .FBX models - .DDS and .PNG of every Texture TexI [/spoiler] "Weapons" Category [spoiler="Weapons"] Rapiers.zip - All Rapiers Numbered and Named - .FBX models - .DDS and .PNG of every texture Lances.zip - All Lances Numbered, MOSTLY Named - .FBX and .DAE models - .DDS and .PNG of every texture TexI Spears.zip - All Spears Numbered, MOSTLY Named - .FBX and .DAE models - .DDS and .PNG of ever Texture TexI Wands.zip - All Wands Numbered, MOSTLY Named - .FBX and .DAE models - .DDS and .PNG of ever Texture TexI Bows.zip - All Bows Numbered, MOSTLY Named - .FBX and .DAE models - .DDS and .PNG of ever Texture TexI Axes.zip - All Axes Numbered, MOSTLY Named - .FBX and .DAE models - .DDS and .PNG of ever Texture TexI Swords.zip - All Sword Numbered, MOSTLY Named - .FBX models - .DDS and .PNG of every texture [/spoiler] NPCs: https://mega.nz/#F!oZcEmK6b!taJ7H3jx5Htgbw4-SYBAXA [spoiler="NPCs"] np005 -- Cat! np100 -- Normal and Dark Anna/Shio TexI np104 -- Yatsufusa Hatanaka TexI np105 -- Teru Gojuin TexI np106 -- Ayaha Oribe TexI np107 -- Nobu Horinozawa TexI np108 -- Kuen Tarachino TexI np109 -- Mahiro Tsurumi TexI np110 -- Dragon Tiki TexI np111 -- Chouten Sawafuji TexI np112 -- Chikaomi Tsurugi TexI np118 -- Bikini Girl 1 TexI np119 -- Bikini Girl 2 TexI np120 -- Bikini Girl 3 np121 -- Jewelry Store AttendantTexI np122 -- Two Maids TexI np124 -- Tiki=Waifu [/spoiler] Maps (Folder Naming Conventions reflect source) [spoiler="Maps"] Field 3 Map 1 -- Hee Ho Mart - Main Room + Skybox - .FBX and .DAE models - .DDS and .PNG Textures TexI Field 3 Map 2 -- Fortuna Office - Main Room - Object Models (TV Screen 1 / TV Screen 2 / Vendingmachine Part1 / Vendingmachine Part2 / City Outside / Skybox) - .FBX and .DAE models - .DDS and .PNG Textures TexI Field 3 Map 3 -- Bloom Palace - Main Model - Object Model (Water, Trees, ect / Skybox) - .FBX and .DAE models - .DDS and PNG Textures TexI [/spoiler] Enemies https://mega.nz/#F!sUNBmA6B!cBbKRtvy4UBw0xr-sE4New em210 -- Aversa ( Normal / Light ) TexI em270 -- Medeus (Black / Purple / Special Eye Model / M-DEUS) TexI Props: https://mega.nz/#F!tB8n1YxI!WiLEhDn8XvjGdUevWvL45A Laptops (Hee Ho / Tiki=Waifu / Circles) [FBX/DAE, DDS/PNG] Tiki's Staff and Microphone [FBX/DAE, DDS/PNG] Foodstuffs ( Coffee cup / Crape / 1 Donut / Panino / PET bottle / Pomcurry / Ramen / Saitos Rice / Scone / Shortcake / Smoothie / Taiyaki ) [FBX/DAE, DDS/PNG] Anzu Props ( Bear / Car / Cat / Horse / Lion / Rabbit / Left Clothesrack / Right Clothesrack) [FBX/DAE, DDS/PNG] __________________________________________________ Not yet converted or organised:
[spoiler=Original Thread] Hello everyone! After some consideration, I decided to post in this forum looking for help on converting models from TMS#FE into a format that's acceptable on TheModelsResource I've been ripping models and textures from the game on-and-off, and have built up a pretty nice collection already, but have limited knowledge on things concerning modelling and 3D editing programs. If possible I'd like to make all the things I've ripped so far public, which is why I'd like to ask for help from anyone more knowledgable than me when it comes to file formats, UVs, bones, ect. Here's the facts and what models I have ripped so far:
Here's a list of models that I've ripped so far.
Just as proof that I'm not making a fool of anyone, two screenshots of an imported .bfres and applied textures. Thanks for reading and I hope someone out there is interested in helping to make these bad boys usable for everyone. ![]() ~ Eevee [/spoiler] RE: Tokyo Mirage Sessions #FE - Gamer101 - 08-17-2017 I just wanted to say that I commend you for taking the time and tell us how you did your process on ripping those models from Tokyo Mirage Sessions #FE. You have given me some insight on this, and I hope to use this wisdom with care as I try to do some model ripping myself later on. I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender? Again, thank you very much for sharing your wisdom to us readers of the forum. RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-17-2017 (08-17-2017, 04:27 PM)Gamer101 Wrote: I just have one question (That is completely optional): Is 3DS Max the only way to make working models suited for The VG Resource requirements or is it possible to make them work through Blender? Ahahah, interesting question. Put frankly, I have no idea! I myself only have a very basic understanding of how 3ds Max works, and this thread is all about asking for help to convert the models I have into a suitable format (that actually has everything working as intended). The only reason why I use 3ds Max for this is because of the script that lets you import .BFRES files into it. I'm not aware of any such script existing for Blender unfortunately. I wish you the best of luck otherwise on ripping things yourself! Though I honestly recommend against trying your hand at TMS#FE unless you know where to look for the tools. Took me some serious digging until I got everything I need.
RE: Tokyo Mirage Sessions #FE - Kawasuzu - 08-18-2017 I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them. RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-18-2017 (08-18-2017, 02:12 AM)Kawasuzu Wrote: I recommend using fbx instead of obj, because one advantage is that they support bones while OBJ doesn't. There are other advantages that FBX have over OBJ, but I don't really know a lot of them. That's good to know, but unfortunately I don't have the knowledge on how to make that work. I'm not exeggerating when I say I have nooooo clue about working with 3D. RE: Tokyo Mirage Sessions #FE - Demonslayerx8 - 08-18-2017 i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max. also, hi eeb :v RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-19-2017 (08-18-2017, 07:03 PM)Demonslayerx8 Wrote: i use the bfres script for 3ds max, which imports all meshes for the char, along with perfect rig, and just export as FBX from max. Oh, so just saving them as .FBX in 3DSmax is enough? I wasn't aware it was that easy... I'll try it then. also, hi dsx8 bby ;3c RE: Tokyo Mirage Sessions #FE - levitaar - 08-21-2017 Do you have any time frame as to when you're gonna post the models? RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-22-2017 (08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. Why do you ask? RE: Tokyo Mirage Sessions #FE - levitaar - 08-22-2017 (08-22-2017, 12:06 AM)Eivuiee Wrote:(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. It's mainly that I like the character design of TMS #FE a lot, but currently just Chrom is on the Model Database. So when I saw that you have this amount of Models, I got excited. RE: Tokyo Mirage Sessions #FE - Eivuiee - 08-22-2017 (08-22-2017, 10:21 AM)levitaar Wrote:(08-22-2017, 12:06 AM)Eivuiee Wrote:(08-21-2017, 11:04 PM)levitaar Wrote: Do you have any time frame as to when you're gonna post the models?Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. Well, I'm planning to post all the models I have, just don't have a time frame for when they'll be posted. Plus, there's the wait between be uploading and them getting accepted by staff. RE: Tokyo Mirage Sessions #FE - levitaar - 08-22-2017 (08-22-2017, 11:51 AM)Eivuiee Wrote:(08-22-2017, 10:21 AM)levitaar Wrote:(08-22-2017, 12:06 AM)Eivuiee Wrote: Not really unfortunately, since there are a lot of models to convert and my schedule is a little off. Cool, thanks for the models! Yeah, I figured there would be a time between pushing the models and they get accepted. I guess I'll just keep an eye until they get accepted, so good luck with that. RE: Tokyo Mirage Sessions #FE - Eivuiee - 11-05-2017 After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one... But I don't have good renders for them, and so far I've had no luck learning how to make 'em. RE: Tokyo Mirage Sessions #FE - Itsuki Aoi - 11-18-2017 (11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one... I am looking forward to those being uploaded. RE: Tokyo Mirage Sessions #FE - kurokairaku - 11-24-2017 (11-05-2017, 08:31 AM)Eivuiee Wrote: After a lot of procrastination I've finally started to convert all the models to .FBX with all texture applied in 3DSMax, and would be ready to upload them to the models resource one by one... If its renders, I am your man. I deal with this stuff practically on a daily basis as an ex Project M modder. I still do certain releases. I know how you feel when it comes to motivation, I often lack the drive to do certain things which prevents me from completing my own self made ripping project for Tales of Berseria, Atlier Sophie/Firis and Nights of Azure (2 included). From lack of knowledge on rigging, as some providing missing rigs (due to dynamic meshes) while older games have lack of facial rigging, since it uses a built in vertex morphs for expressions that I cannot use, it fusterates me to know end. If only I knew how to rig. Though as it stands for you, your current problem is... renders? Fuck, boi just Take a look at what I can do (a drop in the bucket collection). perhaps I can help?if want me to also help you with model based, uv based questions/problems you can contact me on my discord Weaboo God#1199 |