Posts: 85
Threads: 4
Joined: Aug 2008
10-07-2010, 08:30 PM
(This post was last modified: 11-07-2010, 01:03 PM by Thor.)
It's been about two years since I posted here last, but I've been lurking.
A lot.
![[Image: tiles-3.png]](http://i777.photobucket.com/albums/yy53/Neo-kun/tiles-3.png)
These tiles are for a game that's supposed to emulate the Sega Genesis style.
C+C is welcomed.
Posts: 6,683
Threads: 49
Joined: Apr 2009
seeexy
but as far as genesis goes, i never understood why most devs abused so much of black on the game's graphics. and by abusing of black i mean 80% of the game's graphics and flooded with black.
Posts: 101
Threads: 2
Joined: May 2009
Posts: 85
Threads: 4
Joined: Aug 2008
@Metaru and Elk: Haha, thanks guys.
@Metaru again: To be honest, I never really noticed this; guess I better go through the main site
Posts: 85
Threads: 4
Joined: Aug 2008
![[Image: tiles-5.png]](http://i777.photobucket.com/albums/yy53/Neo-kun/tiles-5.png)
Added some desert level tiles.
Posts: 9,905
Threads: 264
Joined: Jun 2008
you don't need to aliase the square's corners in that checkerboard ground
Posts: 85
Threads: 4
Joined: Aug 2008
@Gorsal: Better?
Posts: 2,603
Threads: 46
Joined: Sep 2008
What's that thing to the right that looks like an explosion?
It does remind me of Genesis. That grass+ground is interesting.
Any plans for characters?
Posts: 85
Threads: 4
Joined: Aug 2008
The thing that looks like an explosion is supposed to be a snow-covered tree, or snow shaped like a tree, I don't know. It's supposed to represent a snowy tree.
Thanks for the compliments.
So far the only two characters are the main protagonist, Jake, and the main antagonist, Shadow Dew.
I got bored, so I remade the Mecha Green Hill Zone from Sonic Chaos.
Posts: 85
Threads: 4
Joined: Aug 2008
![[Image: tiles-8.png]](http://i777.photobucket.com/albums/yy53/Neo-kun/tiles-8.png)
Redid the ice level tiles. I hated the way the old ones looked.
Posts: 287
Threads: 4
Joined: Aug 2010
That "snow covered tree" looks like it has pecs and abs.
Posts: 85
Threads: 4
Joined: Aug 2008
@Nindo: Uh oh we can't have those muscular trees running around being muscular now can we?
Tried to fix it.
Posts: 3,612
Threads: 81
Joined: Jan 2009
for the tree: break up those masses of white into smaller ones, look for references of some snow-covered trees!
the metal plate tiles seem out of place next to the other tiles, maybe this is due to the different amount of contrast. keep it up!
Posts: 85
Threads: 4
Joined: Aug 2008
Working on two things now!
and
Posts: 2,507
Threads: 30
Joined: May 2009
Egg Robo In Sonic Pocket Adventure?