Vertex Colors correspond to the following materials:
Medus_Body_mat: 
	AFistN_0_0_Color_id 
	APalmN_1_0_Color_id 
	BodyM_2_0_Color_id 
	FaceM_5_0_Color_id
Medus_Face_M_mat: 
	FaceM_8_0_Color_id 
	FaceM_8_0_Color_id
Medus_Kami_nuki_mat: 
	FaceM_7_0_Color_id
Medus_Nuno04_M_mat: 
	BodyM_3_0_Color_id
Medus_Nuno_mat: 
	BodyM_4_0_Color_id 
	FaceM_6_0_Color_id

Textures correspond to the following Meshes and UV maps:
Medus_Body_mat:
	Body.png to AFistN_0_0-mesh-map-0
Medus_Face_M_mat:
	Medys_Face.png to FaceM_8_0-mesh-map-0
	Medys_Irez.png to FaceM_8_0-mesh-map-1
	Medus_Eye.png to FaceM_8_0-mesh-map-2
Medus_Kami_nuki_mat:
	Medys_Kaminuki.png to FaceM_7_0-mesh-map-0
Medus_Nuno04_M_mat: 
	Medus_Nuno04.png to BodyM_3_0-mesh-map-0
	Medus_Moyonuki.png to BodyM_3_0-mesh-map-1
Medus_Nuno_mat:
	Nuno_Hebi_Kami.png

In order to blend the eye and tattoo into Medusa's face, use the color multiplication node to multiply the eye and tattoo by her face.