09-04-2009, 05:13 PM
(09-04-2009, 04:05 PM)JoshR691 Wrote: [ -> ]And just throwing it out there, but do you guys think we need a defined Palette?This is a great idea.
(09-04-2009, 04:05 PM)JoshR691 Wrote: [ -> ]And just throwing it out there, but do you guys think we need a defined Palette?This is a great idea.
(09-04-2009, 05:13 PM)Tyvon Wrote: [ -> ]Agreeing here also. Having a defined palette would make it much easier to keep everything in the same style, rather than having to make your own colors and hoping it works.(09-04-2009, 04:05 PM)JoshR691 Wrote: [ -> ]And just throwing it out there, but do you guys think we need a defined Palette?This is a great idea.
(09-04-2009, 06:03 PM)link-guy Wrote: [ -> ]If anyone takes a close look at my ivysaur, i didn't use very many colors on him, like 3-5 shades per color, and if i remember correctly he only has 16 different colors on him.It's hard because it's ugly. Fitting in so many small details into a small sprite never works out well.
To be honest, i don't see what is so hard about the style, (with the exception of more detailed characters i.e. snake, samus, etc.) For ivysaur, i just shaded him the way he looked in the game and added the next darker shade to the outline that it was next to.
(09-04-2009, 06:38 PM)Tyvon Wrote: [ -> ](09-04-2009, 06:03 PM)link-guy Wrote: [ -> ]If anyone takes a close look at my ivysaur, i didn't use very many colors on him, like 3-5 shades per color, and if i remember correctly he only has 16 different colors on him.It's hard because it's ugly. Fitting in so many small details into a small sprite never works out well.
To be honest, i don't see what is so hard about the style, (with the exception of more detailed characters i.e. snake, samus, etc.) For ivysaur, i just shaded him the way he looked in the game and added the next darker shade to the outline that it was next to.
As for shading him "in-game," that's a horrible idea because in the game light sources are never consistent. There's no way to set up a light source in a 2D game that changes unless you resprite EVERYTHING with the light source, which is too much effort.
And Ivysaur isn't super-detailed anyway.
Plus yours is out of style.


. Spriting could get also done much quiker, so it probably wouldn't be too hard to start over. They'd also look nice. Not to mention that stages would probably be much easier as well. XD(09-04-2009, 05:23 PM)nicktheslayer Wrote: [ -> ]I think there should be 3 styles. Im no spriter, so tell me if i sounds stupid, but what IF we had 3 kinds of styles?
Cartoon:
High Saturations, not much emphasis on shading. Simple colors.
(Toon Link, Kirby, Pikachu, and MrGame and Watch are good examples.)
SemiRealism:
Somewhat lower saturations, a bit more emphasised shading, and more colors.
(Ness, Mario, Luigi, Peach, and Sonic are good examples.)
Realism:
Lower saturations, more colors, and realistic shading. (But not as detailed, or with as many colors as the current.)
(Link, Samus, Snake, Fox, and DOnkey Kong are good examples.)
Good idea? Stupid one? Please comment.