Hello, so I've been ripping stuff from this Nickelodeon flash game called Super Brawl 3 (Which also runs Unity for most of the assets in the game) through AssetStudioGUI but the main issue I've had when doing so in the process is the layout of these sprites which looks very disorganized (Images will be provided below) and I need to know what data file holds the atlas layout and how do I fix them in a way that I could go submit to the site and so they match the way they do in-game?
Play through the game. That is the only real way to assure that the sprites can be assembled correctly. You can record the game using some software and watch the animations then build based off of them. I am not one who does tool ripping unless it is absolutely necessary so I do not know where the files you speak of are.
Before we had fancier tools for ripping and sheeting, we had to do it the old fashioned way (I was around since the earlier years of TSR, and this is how I do things), actually going into the game itself and exploring every nook and cranny of the game through gameplay.
Well no, these are texture atlases that are held up by a material (.json file) which I may have found the file for I just need to know what software to use that i could apply those or there's something else to it. Someone else did make a similar post with this same issue but not much has been solved since.
Oh yea if your wondering how I got these, this game is on flashpoint and i found the files for all them being in asset bundles which you can use asset studio gui to open those.