08-07-2025, 08:20 PM
Pages: 1 2
08-13-2025, 07:48 AM
Summon Spirits (Overworld)
![[Image: pVhwZXQ.png]](https://i.imgur.com/pVhwZXQ.png)
Martel (Spirit Forest), Flamberk (Odin's tower), the evil eye enemies in Dhaos' castle (future) and a lot of the summon spirits use a weird kind of vertical stretching effect that transcends to tile viewer / sprite viewer.
I wasn't able to get anything with YY-CHR, therefore I will try the following: Capturing the sprites when they elongate and squish all stretched pixels back together and compare them with what has been ripped so far by Smithy & Maneko.
![[Image: pVhwZXQ.png]](https://i.imgur.com/pVhwZXQ.png)
Martel (Spirit Forest), Flamberk (Odin's tower), the evil eye enemies in Dhaos' castle (future) and a lot of the summon spirits use a weird kind of vertical stretching effect that transcends to tile viewer / sprite viewer.
I wasn't able to get anything with YY-CHR, therefore I will try the following: Capturing the sprites when they elongate and squish all stretched pixels back together and compare them with what has been ripped so far by Smithy & Maneko.
08-13-2025, 11:13 AM
WIP, Spirits (Overworld)
![[Image: Mlv79bj.png]](https://i.imgur.com/Mlv79bj.png)
I will now try to edit the stretchy sprites and see how they compare to existing ones.
![[Image: Mlv79bj.png]](https://i.imgur.com/Mlv79bj.png)
I will now try to edit the stretchy sprites and see how they compare to existing ones.
08-13-2025, 03:39 PM
WIP, Spirits (Overworld)
![[Image: r0WbJMr.png]](https://i.imgur.com/r0WbJMr.png)
Looking good so far, my version of Martel's blue spirit form looks definitely better (and also has two frames instead of one). Maneko's version is pretty squished and I'm not really sure how this happened, maybe this was a screenrip and YY-CHR was used for the rest? I don't know.
The rest of my edits were pretty much the same as the already existing ones, I made some smaller mistakes on Shadow's head and Maxwell's hat (already fixed on this WIP), but what surprised me most was that Volt looks very different. I need to check this again, since you see him two times in the game, which is the boss fight and the cutscene in Euclid for the Airbirds.
![[Image: r0WbJMr.png]](https://i.imgur.com/r0WbJMr.png)
Looking good so far, my version of Martel's blue spirit form looks definitely better (and also has two frames instead of one). Maneko's version is pretty squished and I'm not really sure how this happened, maybe this was a screenrip and YY-CHR was used for the rest? I don't know.
The rest of my edits were pretty much the same as the already existing ones, I made some smaller mistakes on Shadow's head and Maxwell's hat (already fixed on this WIP), but what surprised me most was that Volt looks very different. I need to check this again, since you see him two times in the game, which is the boss fight and the cutscene in Euclid for the Airbirds.
08-16-2025, 01:19 PM
WIP, Enemies & Bosses + a few things for other sheets
![[Image: HoonaC8.png]](https://i.imgur.com/HoonaC8.png)
One of the sheets I definitely want to finish before I wrap this project up. Left: Maneko, Right: Me.
I ripped everything to the point where you go the Abyss of Thor, I also need to check out Undine for the Thor cutscene, since the spirits seem to have different sprites for different scenes (like Volt).
![[Image: HoonaC8.png]](https://i.imgur.com/HoonaC8.png)
One of the sheets I definitely want to finish before I wrap this project up. Left: Maneko, Right: Me.
I ripped everything to the point where you go the Abyss of Thor, I also need to check out Undine for the Thor cutscene, since the spirits seem to have different sprites for different scenes (like Volt).
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![[Image: zOcKszm.png]](https://i.imgur.com/zOcKszm.png)
![[Image: DRFUvND.png]](https://i.imgur.com/DRFUvND.png)