04-11-2025, 01:27 PM
04-12-2025, 06:21 AM
Decided to go for vehicles first.
[spoiler=Vehicles]
[/spoiler]
This is everything, but it needs organization.
[spoiler=Vehicles]
[/spoiler]This is everything, but it needs organization.
04-12-2025, 08:20 AM
Vehicles are done.
So far, I've ripped 29 sheets for this game and I think 30 is a good number to stop.
After all, I also want to give the first Breath of Fire a shot which is also missing a lot of stuff.
(I also saw that I'm ripping from this game since the end of February and at one point I just need to stop).
Last sheet will be the animals then.
So far, I've ripped 29 sheets for this game and I think 30 is a good number to stop.
After all, I also want to give the first Breath of Fire a shot which is also missing a lot of stuff.
(I also saw that I'm ripping from this game since the end of February and at one point I just need to stop).
Last sheet will be the animals then.
04-12-2025, 09:38 AM
Looked a bit more into it and saw that you can ride even more vehicles in this game, including platforms.
[spoiler=Vehicles]
[/spoiler]
[spoiler=Vehicles]
[/spoiler]04-12-2025, 07:04 PM
[spoiler=Animals]
[/spoiler]
The fish will take the most time, since debug doesn't work for some of them.
[/spoiler]The fish will take the most time, since debug doesn't work for some of them.
04-13-2025, 10:36 AM
Turns out there are some garbage entries for the fish in debug, but the used fish sprites are all there.
Should be not as hard as I imagined.
[spoiler=Fish & Protagonists (Overworld)]
[/spoiler]
Took a closer look to the character sheets and some of them (especially Katt) are not good and even missing stuff.
Therefore they'll get a rerip too.
And thank Jeebus for SheetMaker, this neat little tool saved me from adding over 400 sprites manually to a sheet.
You can find it here:
https://www.vg-resource.com/thread-43528.html
Should be not as hard as I imagined.
[spoiler=Fish & Protagonists (Overworld)]
[/spoiler]Took a closer look to the character sheets and some of them (especially Katt) are not good and even missing stuff.
Therefore they'll get a rerip too.
And thank Jeebus for SheetMaker, this neat little tool saved me from adding over 400 sprites manually to a sheet.
You can find it here:
https://www.vg-resource.com/thread-43528.html
04-13-2025, 06:39 PM
Progress:
[spoiler=Protagonists (Overworld)]
[/spoiler]
Needs some palette swaps and ingame checks (trash bin loop, projectile for Bow, fishing, etc.)
[spoiler=Protagonists (Overworld)]
[/spoiler]Needs some palette swaps and ingame checks (trash bin loop, projectile for Bow, fishing, etc.)
04-13-2025, 07:42 PM
Progress:
[spoiler=Animals]
[/spoiler]
Nearly done.
[spoiler=Animals]
[/spoiler]Nearly done.
04-14-2025, 02:11 PM
[spoiler=Protagonists (Overworld)]
[/spoiler]
All recolours done.
[/spoiler]All recolours done.
04-15-2025, 07:35 PM
Done with SheetMaker, again:
[spoiler=Protagonists (Battle)]
[/spoiler]
And after that one, Valerie, Ryu & Jean in their npc forms need a rip.
Only after these two, I can finally stop.
[spoiler=Protagonists (Battle)]
[/spoiler]And after that one, Valerie, Ryu & Jean in their npc forms need a rip.
Only after these two, I can finally stop.
04-18-2025, 05:50 AM
Roughly organized battle chars:
[spoiler=Protagonists (Battle)]
[/spoiler]
For more details, I need to check debug again (battle states: idle, attack, etc. & loop notes) and add palettes.
There is also the zombie state, which changes the entire palette of the character (most likely encountered in Thief's Tomb).
[spoiler=Protagonists (Battle)]
[/spoiler]For more details, I need to check debug again (battle states: idle, attack, etc. & loop notes) and add palettes.
There is also the zombie state, which changes the entire palette of the character (most likely encountered in Thief's Tomb).
04-18-2025, 08:00 PM
The rest of them:
[spoiler=Protagonists (Battle)]
[/spoiler]
Also included Katt's boss sprites from Coursair.
[spoiler=Protagonists (Battle)]
[/spoiler]Also included Katt's boss sprites from Coursair.
04-18-2025, 08:52 PM
God I really love the fluidity of the battle sprites in this game. It's such a step up from the first one.
04-20-2025, 07:24 AM
Indeed, they're really nice and I'm currently analyzing all the details about them:
[spoiler=Protagonists (Battle)]
[/spoiler]
Still thinking about another background colour, since it's really hard to see Bleu's sfx for one of her spell frames.
What to do:
- palettes
- separatable sfx
- which frame is for ability / item
- fix dodge note for Rand / Sten / small Ryu, since it's also for defending
Trivia:
- small Ryu has a frame for defeat, but it's just a frame from the idle (like the fusions)
- Katt's boss sprites from Coursair use a slightly different palette than her party sprites
Another thing:
Bow might be using arrows for hunting in the JPN version, but I'm not sure since I can't find any sources about it.
I will definitely check it out and add it to the sheet, if there are differences.
Edit: The pig in Township is animated:
https://www.nicovideo.jp/watch/sm8415668
07:46
Edit 2:
![[Image: hHXPMBi.png]](https://i.imgur.com/hHXPMBi.png)
Even in the Japanese version, Bow shoots with ping pong balls.
[spoiler=Protagonists (Battle)]
[/spoiler]Still thinking about another background colour, since it's really hard to see Bleu's sfx for one of her spell frames.
What to do:
- palettes
- separatable sfx
- which frame is for ability / item
- fix dodge note for Rand / Sten / small Ryu, since it's also for defending
Trivia:
- small Ryu has a frame for defeat, but it's just a frame from the idle (like the fusions)
- Katt's boss sprites from Coursair use a slightly different palette than her party sprites
Another thing:
Bow might be using arrows for hunting in the JPN version, but I'm not sure since I can't find any sources about it.
I will definitely check it out and add it to the sheet, if there are differences.
Edit: The pig in Township is animated:
https://www.nicovideo.jp/watch/sm8415668
07:46
Edit 2:
![[Image: hHXPMBi.png]](https://i.imgur.com/hHXPMBi.png)
Even in the Japanese version, Bow shoots with ping pong balls.
04-20-2025, 05:43 PM
Guess I'll split the sheets up between regular appearances and fusions:
[spoiler=Protagonists (Battle)]
[/spoiler]
This one needs a bit of work, but it's mostly done.
[spoiler=Protagonists (Battle)]
[/spoiler]This one needs a bit of work, but it's mostly done.