Another Megaman character, maybe?
Bass? Metal Man? Roll? There's quite a large list of possible classic 3D styled versions of classic characters, as the only low-poly ones are from the Legends designs.
(03-26-2017, 01:34 AM)MrPr1993 Wrote: [ -> ]OK. I need suggestions for new models. Since I can't think of anything at the moment =w=;
Maybe a SS guard from wolfenstein?
Quote:OK. I need suggestions for new models.
I would be happy to see a "non-Captain Rainbow" Lip model from Panel de Pon (I didn't like "CR Lips" design, it was... too weird and crazy?):
![[Image: latest?cb=20080916210331&path-prefix=en]](http://vignette2.wikia.nocookie.net/nintendo/images/8/80/Lip.gif/revision/latest?cb=20080916210331&path-prefix=en)
Also, great job at your previous models so far. I always tried to get into the 3D stuff but never really got the hang of this stuff.
(03-26-2017, 01:34 AM)MrPr1993 Wrote: [ -> ]OK. I need suggestions for new models. Since I can't think of anything at the moment =w=;
I'd love to see your take on Knight-tan from Trigger Knight please.
![[Image: trigger_knight_by_vres-d4h5zdj.jpg]](http://orig13.deviantart.net/dd36/f/2011/328/4/3/trigger_knight_by_vres-d4h5zdj.jpg)
Some of the bugs to go with that would be incredible.
Indeedy - now I'm gonna make more new ones soon~
Marx from Kirby Superstar? Since you did ask for ideas.
That'd be a fun model to do, I guess.
MARX. Yeah! I gotta keep that lil' guy in mind. And his two forms also.
OK! I made new model; but for reasons of NSWFness, I'll keep it in Spoilers.
It's the
Sorceress from
Dragon's Crown. Know for being, well... squishy. From the front and from behind.
Be warned
[spoiler]
![[Image: 1498097533.png]](https://www.models-resource.com/resources/submissions/big_icons/1498097533.png)
[/spoiler]
DOWNLOAD (Sketchup 8)
i think you should use a better texture for the top, as its too blurry to be read.
(06-22-2017, 07:28 AM)Gors Wrote: [ -> ]i think you should use a better texture for the top, as its too blurry to be read.
Indeed. The top part was the hardest to make. Now I gave up that and left it there ;w;
You could merge multiple textures into what looks like a single one side-by-side for the blurry-ish areas (this is something Rare did a lot in their N64 games)
For example, you could have four 32x32 textures arranged in a square to make a 64x64 one that fits the limitations.
UV mapping is important too, as you can optimize some space by making half a texture talk up the required space, and just mirror it for the other side.
I'm sorta tired, as I just woke up, but it's hard for me to explain things right now.
I might updates this much, much later tho 030
Now back to the list of stuff to model... that flower girl Lip and that girl knight Knight-tan, and remember Marx.