01-19-2016, 10:28 PM
If you look at the NES Mario sprites (which is what I assume you mean by classic), you'll see that his walking frames have 3 frames to them which cover the basic front to back motion I described earlier (I highlighted the motion in magenta):
![[Image: 1LJGLcd.png]](http://i.imgur.com/1LJGLcd.png)
They take advantage of the ambiguity between the front and back leg to save frames due to having no shading; you'd need at least twice as many frames if you made the front and back legs distinct.
![[Image: 1LJGLcd.png]](http://i.imgur.com/1LJGLcd.png)
They take advantage of the ambiguity between the front and back leg to save frames due to having no shading; you'd need at least twice as many frames if you made the front and back legs distinct.
![[Image: supermariorunarmsturn.gif]](https://dl.dropbox.com/u/12031030/supermariorunarmsturn.gif)
![[Image: 49e9da9150.png]](http://puu.sh/myxCk/49e9da9150.png)
![[Image: dabddbc8ea.png]](http://puu.sh/mC4Yo/dabddbc8ea.png)
This is supposed to be a "classic" styled walk animation; that's not an excuse for it being bad, however. If it doesn't work, I'll gladly make a proper one.![[Image: smallmariorun.gif]](https://dl.dropbox.com/u/12031030/smallmariorun.gif)