Today's Submissions:
Pokemon Mystery Dungeon: Gates to Infinity
Bandanas
Glasses
Flags
Projectiles
Seeds
Devices
Berries
Orbs
Gifts
[spoiler=Render]
![[Image: mpZVpI8.png]](https://i.imgur.com/mpZVpI8.png)
[/spoiler]
Also does anyone recall if the connection/link box was in Gates to Infinity because I found this.
[spoiler=This]
![[Image: f4Ci1D6.png]](https://i.imgur.com/f4Ci1D6.png)
[/spoiler]
According to google translate the name translates to "Connection box" I don't remember if it was used in-game or not and can't find any information on it in Gates.
Today's Submissions
Pokemon X/Y/OR/AS
#491 Darkrai
Pokemon Mystery Dungeon: Gates to Infinity
Connection Box(Still unsure if this is used or not)
Vitamins
Evolutionary items
Poke
Chest
TMs
Keys
Lottery Tickets
Food
[spoiler=Dem Legs]
![[Image: Hitwl0G.png]](https://i.imgur.com/Hitwl0G.png)
[/spoiler]
Okay, this has been bothering me for a while. How in the world did you manage to decompress Codename S.T.E.A.M.'s bch.lz files into normal BCH files? If I could get the base BCH files I might be able to figure out the issue with the textures.
(05-14-2016, 08:30 PM)Carpaccio Wrote: [ -> ]Okay, this has been bothering me for a while. How in the world did you manage to decompress Codename S.T.E.A.M.'s bch.lz files into normal BCH files? If I could get the base BCH files I might be able to figure out the issue with the textures.
Ohana decompresses them when loading them into it, but I believe
https://github.com/SciresM/FEAT/releases should work, although it just converts the BCH textures to PNGs instead of a decompressed BCH. I have some of the texture BCH's decompressed but I don't recall how I did so.
I believe the attached are the compressed and decompressed textures
Well, my experiments yielded these results. Does this texture look proper?
Dropbox Image
If so, I really hope you figure out how you decompressed them, because this method only works with the decompressed versions.
(05-14-2016, 10:20 PM)Carpaccio Wrote: [ -> ]Well, my experiments yielded these results. Does this texture look proper?
Dropbox Image
If so, I really hope you figure out how you decompressed them, because this method only works with the decompressed versions.
That is perfect, It's henry's challenge mode texture.
Edit: Deleting the first four bytes in the compressed version allows you to use Every File Explorer LZ11 decompression to decompress it.
Edit Edit: I've figured it out myself.
We in there boys
For now however, I'll just be ripping each character without the boiler models so I can get them all up quicker, I'll gradually add the boiler models later on.
Could you grab me the aliens and Queen Ozma? I really want to use them for a project of mine.
Tell me if you manage to find Lincoln's hat, haha. He's the other model I was trying to get.
(05-15-2016, 05:31 PM)Carpaccio Wrote: [ -> ]Tell me if you manage to find Lincoln's hat, haha. He's the other model I was trying to get.
All his various models are included with him which is 6.
Three & Five are ones with hats.
I also just realized I forgot to rip Marth/Robin/Ike/Lucina.
Woah lord, these have some screwy UVs...hope you can fix them properly!
(05-15-2016, 08:40 PM)Carpaccio Wrote: [ -> ]Woah lord, these have some screwy UVs...hope you can fix them properly!
They just need to be mirrored. There's a read me in each one stating so.
![[Image: Kzez8Fx.png]](https://i.imgur.com/Kzez8Fx.png)
Oh, I use 3DSmax, isn't that blender? Ah well, I'll figure it out.
I've been lurking this week and I've ripped quite a few things in that time.
This week's submissions:
I'm not confident if the Wii U stuff will be approved or not, also I'm putting everything in spoilers since there's a bunch of stuff.
[spoiler=Puzzles & Dragons: Super Mario Bros. Edition]
Luigi
[spoiler=render]
![[Image: xFNNubD.png]](http://i.imgur.com/xFNNubD.png)
[/spoiler][/spoiler]
[spoiler=Super Smash Bros. for Nintendo 3DS]
Andross (True Form)
[spoiler=render]
![[Image: sRRijnd.png]](https://i.imgur.com/sRRijnd.png)
[/spoiler][/spoiler]
[spoiler=Theatrhythm Final Fantasy: Curtain Call]
Field Music Vehicles
CollectaCards Binder
[spoiler=renders]
![[Image: RImJFzv.png]](http://i.imgur.com/RImJFzv.png)
![[Image: OaP5PRJ.png]](http://i.imgur.com/OaP5PRJ.png)
[/spoiler][/spoiler]
[spoiler=Puzzle & Dragons Z]
Nightmare Castle Avalon Entrance
Elemental Temple Entrances
Sara's House
Ancient Underground Temple Entrance
Warehouse
[spoiler=Renders]
![[Image: xlamQat.png]](https://i.imgur.com/xlamQat.png)
![[Image: wIIdFZP.png]](http://i.imgur.com/wIIdFZP.png)
![[Image: 1s3yE6h.png]](http://i.imgur.com/1s3yE6h.png)
![[Image: IzcAtUZ.png]](http://i.imgur.com/IzcAtUZ.png)
![[Image: JB3agDE.png]](http://i.imgur.com/JB3agDE.png)
[/spoiler][/spoiler]
[spoiler=Star Fox Guard]
Dishruptor
Default Cam
Shieldtron
Pausemo
Corneria
Titania
Zoness
Re:Bot
Star Fox(It's the entire team each character has a separate mesh in the cockpit)
Precious Metals
Parachute
[spoiler=renders]
![[Image: Zwx9NUH.png]](http://i.imgur.com/Zwx9NUH.png)
![[Image: CqJzxzO.png]](http://i.imgur.com/CqJzxzO.png)
![[Image: 4LhBXBV.png]](http://i.imgur.com/4LhBXBV.png)
![[Image: o1YrsoL.png]](http://i.imgur.com/o1YrsoL.png)
![[Image: bPfroKY.png]](http://i.imgur.com/bPfroKY.png)
![[Image: JUhyS3Z.png]](http://i.imgur.com/JUhyS3Z.png)
![[Image: XSIXLaI.png]](https://i.imgur.com/XSIXLaI.png)
![[Image: PF06tzQ.png]](http://i.imgur.com/PF06tzQ.png)
![[Image: d3NTnRN.png]](https://i.imgur.com/d3NTnRN.png)
![[Image: avMNcFj.png]](https://i.imgur.com/avMNcFj.png)
[/spoiler][/spoiler]
[spoiler=Sakura Samurai: Art of the Sword]
Blossom Inn
Lookout Bellows
Frogs Plus
Blacksmith
Innkeeper
Shopkeeper
Ninjas
Sakura Rice Cake
Frog
Throwing Dagger
Whetstone
Kappa Amulet
Special
Gold
Health
Log
Rock
Watermelon
[spoiler=renders]
![[Image: VJ9Ys6X.png]](http://i.imgur.com/VJ9Ys6X.png)
![[Image: zo1uLVw.png]](http://i.imgur.com/zo1uLVw.png)
![[Image: 7wkzTAp.png]](http://i.imgur.com/7wkzTAp.png)
![[Image: mDXSpZO.png]](http://i.imgur.com/mDXSpZO.png)
![[Image: qZWNnRU.png]](http://i.imgur.com/qZWNnRU.png)
![[Image: Hk5STeR.png]](http://i.imgur.com/Hk5STeR.png)
![[Image: c1B4ETN.png]](http://i.imgur.com/c1B4ETN.png)
![[Image: n94F6uU.png]](http://i.imgur.com/n94F6uU.png)
![[Image: UpZyJkF.png]](http://i.imgur.com/UpZyJkF.png)
![[Image: wLxfS5K.png]](http://i.imgur.com/wLxfS5K.png)
![[Image: O5sTnZN.png]](http://i.imgur.com/O5sTnZN.png)
![[Image: VW2pgP2.png]](http://i.imgur.com/VW2pgP2.png)
![[Image: 30ZtFEj.png]](http://i.imgur.com/30ZtFEj.png)
![[Image: 12H7Rpa.png]](http://i.imgur.com/12H7Rpa.png)
![[Image: aekrIEO.png]](http://i.imgur.com/aekrIEO.png)
![[Image: XhHRff7.png]](http://i.imgur.com/XhHRff7.png)
![[Image: W49ZYkx.png]](http://i.imgur.com/W49ZYkx.png)
![[Image: cWdjUKB.png]](http://i.imgur.com/cWdjUKB.png)
[/spoiler][/spoiler]
(05-15-2016, 10:03 PM)Carpaccio Wrote: [ -> ]Oh, I use 3DSmax, isn't that blender? Ah well, I'll figure it out.
It's just seemingly how some games handle some textures, Animal Crossing does this with mostly everything.
Approval update:
Code Name S.T.E.A.M. All Characters/Bosses/Enemies (There may be a few enemies that I missed or just packaged with similar ones) I'll work on getting all the characters steam tank models as well and revise them in later on.
Today's submisison:
Star Fox Guard
Hi-Ho King
[spoiler=Render]
![[Image: gZ5NSOS.png]](https://i.imgur.com/gZ5NSOS.png)
[/spoiler]