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Thought I'd post some I've been meaning to show off for a while. Have being doing sprites privately after MFZ shut down.

[spoiler=Sonic the Hedgehog related]
[Image: sonic_the_hedgehog___assorted_badniks_sp...96eboc.png]
A resource sheet of Badniks ready for fangames and, if possible, ROM-hacks. Includes Badniks based on the rejected ones for Sonic 2.
I renamed the two Sonic Boom ones because they just call Buzzbomber and Crabmeat the lame-ass "Bee-bot" and "Crab-bot" in the show. 

[Image: sonic_the_hedgehog___assorted_items_spri...96e8av.png]
Another Sonic resource sheet. This time, items and objects. There was an older sheet but lost it, due to Majhost shutting down.
The reason Espio is included with the main three is because he's one of my favorite characters and I portray him as the fourth hero.

Also, that Eggmobile I made was hosted at MFZ until that died, but I've only recently updated it.

New sprite sheet.
[Image: sonic_the_hedgehog___custom_eggman_robot...9bf75e.png]
Some Eggman/Robotnik bosses. Two converted from Jazz Jackrabbit bosses, along with two ideas I came up with.
Did plenty of heavy editing with these. The first one and the ostrich being done, at 5AM.

New sprite sheet.
[Image: sonic_the_hedgehog___game_gear_badniks_1...9c9lfg.png]
The Badniks from the 8-bit Sonic games now in genesis style! Not 100% satisfied with some of the STH2 badniks, though.
I did make the Chaos and Triple Trouble ages ago on MFZ, but they got lost when Majhost died. Fortunately, I still had copies backed up.
Also left out the rest of Blast's badniks as they were just recycled from previous Sonic games.

New sprite sheet.
[Image: sonic_the_hedgehog___echidna_ruins_level...9eq2ej.png]
My own take on the echidna ruins from most Sonic media. The main base graphics came from the PlaySega level maker's zone art.
I don't need to worry about palette limitations, as I made this with the intention to be used in fangames.

Originally, the boss for the level was going to be an echidna lich. But I couldn't find decent wizard sprites that could fit in Sonic's style.
Was also going to have undead echidna warriors: Males with spears, and females with boomerangs. But I felt six enemies was enough.

Oh, and the reason there's a mural of the Aboriginal flag, is because when I draw echidna ruins, I draw Aboriginal art on them.
I mean, they're echidnas, and yet they lack anything related to Australia. The Mayan inspired designs doesn't really suit them, honestly.

NEW
[Image: sonic_advance_trilogy___badniks_genesis_...9jb83g.png]
I have finally finished converting the Sonic Advance Badniks into Genesis/Mega-Drive style. Enjoy!

NEW
[Image: sonic_cd_incomplete_bosses__complete_edi...a34cba.png]
Felt like doing my own takes on finishing the scrapped bosses intended for 2011 remake of Sonic CD. Enjoy!

NEW
[Image: dr__rbotnik_eggman_extended_spritesheet_...a71q6r.png]
An extended edition of Dr. Robotnik. All converted to S3K style with some extra Eggmobiles. Enjoy!

[Image: sonic_mega_drive_badniks_part_1_by_retro...abiyv0.png]
Another Badnik spritesheet. This time made for the Zones featured in Sonic Mega Drive #1, with sprites based on the ones that appear in the comic itself. The rest of them I made up due to only four were shown throughout the whole thing.

Green Seaside Zone
Urchinaut: Basically the underwater equivalent of Bubbles. Best to wait until it pulls its spikes back in to strike. 
Quackshot: Can be found on land or floating above water, and will charge towards anyone. Flying ones try and swoop at you.
Nardrill: Comes through ground underwater. Also found under bridges preparing to strike anyone coming close.
Torterror: A slow moving Badnik who strikes with its head. leaves its shell behind after being defeated.

Flower Park Zone
Buzz Striker: Flys around but will drop a bomb when you get near it. Ones without a bomb will try to grab you and explode.
Crazy Daisy: Poses as part of the environment. Lunges at player from above, bellow, or sides. Becomes a platform when defeated.
Butterkiller: A butterfly version of Caterkiller. Sits on a flower and will stalk you when you come close.

Cascade Temple Zone
Jellectric: Floats in the water with tentacles that periodically become electric. The top of the head also bounces anyone off.
Moray Steel: Underwater equivalent of Crawlton. Hides in pipes but will strike to anyone near it.
Pouncer: A spider that scuttles on floors, ceilings, and walls. Will try to jump at you once near player.
Stingbat: A bat with a spiky tail, that will hurt you. Will swoop from above as well. The head is vulnerable.
Lampire: A lamprey who charges towards players and holds on to drain rings. Move left & right to shake it off.
Quake Maker: Can ambush from floors. Also flies sideways while creating debris from the ceiling once it stops upon seeing you.

Included with each Badnik set is the palettes I made for the Zones as I'll probably never attempt to make them myself.

Everyone is attempting to remake Sonic's sprites from Sonic Mania, while I sat here and remade the items & objects.
[Image: sonic_mania___items_and_objects__remade_...acjx63.png]
[DA link]

It really sucks when you only have video and jpeg screencaps of various quality as a base for these kind of things. Tongue
Enjoy!

Update!
[Image: assorted_badniks_v2_by_retrobunyip-dad6utq.png]
Gave my old Badnik sheet an update. Now featuring tweaks on the old ones, and a fair amount of new ones.

NEW!
[Image: dr__rbotnik_eggman_vehicles__s3k_edits__...adfiaa.png]
To go with the extended Robotnik sheet, I compiled this separately as it would've made that sheet too big.
Besides changing the palette. There's tweaks done on them as well. Such as a more on-model head for SCD Robotnik.
Obviously, left out the S3K vehicles as it felt redundant, and they're already in sheets ripped by me. Tongue

NEW
Made this after watching the new video.
[Image: sonic_mania___egg_capsule__remade__by_re...amgp7m.png]

Was a bit hard to remake. But once we get rips sometime next year. It'll look a lot nicer than our remakes combined. Tongue

NEW
[Image: s3k_mighty_the_armadillo_by_retrobunyip-dao5y3q.png]
Today I finished this spritesheet of Mighty in S3K style. Made to be ROM hack and fangame friendly. Enjoy!

Icon
[Image: fSFc9zt.png]

NEW
[Image: sonic_boom_badniks_by_retrobunyip-daoh8cd.png]
There! Now all Sonic Boom Badniks are in their own sheet. Completed the new ones today.

Icon.
[Image: B9d5vEH.png]

[Image: hot_mobile__expanded__by_retrobunyip-daowchx.png]
Lava Reef Zone boss. Now with a front view sprite!.

[Image: sonic_colours_and_generations_bandiks__1...aowcwu.png]
Cansin13art on DA requested this one. Though I had this one planned for ages.

Icons
[Image: hhzKaaH.png] [Image: ZgrYwHh.png]
[/spoiler]

[spoiler=Miscellaneous]
[Image: jazz_jackrabbit_for_doom_by_retrobunyip-d96ewfs.png]
Jazz Jackrabbit edited for the likes of Wolfenstein 3D, DooM and Duke Nukem 3D. He can be either a player skin or an enemy.
Plenty of heavy frankenspriting done with this one, but it was worth it.

NEW
[Image: silverbolt_s_winston_zeddemore_sprites_u...aaf87p.png]
I Felt Silberbolt's old spritesheet of Winston Zeddemore could use an update, and here it is!
Not sure if he could even be put in the game via ROM hacking due to his own palette Tongue
[Image: IPRYYWr.png]
Now with mustache! I was trying my best not making it look like Mario's. Won't put it on my DA gallery just yet. Wink
[Image: silverbolt_s_winston_zeddemore_sprites_u...aaf87p.png]

NEW
[Image: super_mario_maker_style_felicia_by_retro...ad1wes.png]
Felt like giving Super Mario Maker style a try, and I ended up making Felicia from Darkstalkers. (Not sure if I'll make the others)
To fill up some empty space. I threw in a gag with Mario being surprised at seeing her while bringing up the fact she's naked.
Also includes a sneak peak of a project that's been in development hell for quite some time: Felicia in Sonic Genesis style.

Sources: Felicia's palette from Darkstalkers, and SMM Princess Peach (Normal and catsuit) & Squid Sisters for certain parts.

Icon, in case I feel like submitting it.
[Image: N4AyOTa.png]

NEW
[Image: ecto_1__sonic_16_bit_style__by_retrobunyip-dahsgqv.png]
Bustin' makes me feel good!
[Image: W9tA3wS.png]
Icon for in case I plan on submitting it.

NEW
[Image: diamondus___expanded_tileset_by_retrobunyip-dankbkf.png]
Since Diamondus is Jazz Jackrabbit's equivalent to Green Hill Zone. I couldn't help but make it Sonic friendly. Enjoy!

Icon in case I submit it.
[Image: GKPWyzB.png]
[/spoiler]

Will post more whenever that happens.
I love all this stuff! Great job!

I'll expound for some better comments.
Some of the badniks look a little odd, but the Giant variants are awesome, the Motobug is fantastic, and Croakoid is neat.
I also love objects sheets. The only thing there that looks off is the Goblin enemy. The Tornado extra sprites and Egg Mobile and capsules are really neat and smooth.

As for Jazz, any Jazz is good. We don't see enough of him.
New sprite sheet.
[Image: sonic_the_hedgehog___custom_eggman_robot...9bf75e.png]
Some Eggman/Robotnik bosses. Two converted from Jazz Jackrabbit bosses, along with two ideas I came up with.
Did plenty of heavy editing with these. The first one and the ostrich being done, at 5AM.
That ostrich is great. Isn't it from one of the Game Gear games?
These are really well-done! The cheesy neon colors on the ostrich are a winner and I'm sure some fangame-makers could put these to good use.
Thanks for the compliments guys.
As for the ostrich, Ton. I used the penguin boss from Triple Trouble for the head. That's probably what you were thinking.

New sprite sheet.
[Image: sonic_the_hedgehog___game_gear_badniks_1...9c9lfg.png]
The Badniks from the 8-bit Sonic games now in genesis style! Not 100% satisfied with some of the STH2 badniks, though.
I did make the Chaos and Triple Trouble ages ago on MFZ, but they got lost when Majhost died. Fortunately, I still had copies backed up.
Also left out the rest of Blast's badniks as they were just recycled from previous Sonic games.
The mole guy looks a bit off. The yellow thing on its face is a bit strange.
The Burrobot? Yeah, that's the one I'm the most unsatisfied with. Some suggestions to make it better would be nice.
New sprite sheet.
[Image: sonic_the_hedgehog___echidna_ruins_level...9eq2ej.png]
My own take on the echidna ruins from most Sonic media. The main base graphics came from the PlaySega level maker's zone art.
I don't need to worry about palette limitations, as I made this with the intention to be used in fangames.

Originally, the boss for the level was going to be an echidna lich. But I couldn't find decent wizard sprites that could fit in Sonic's style.
Was also going to have undead echidna warriors: Males with spears, and females with boomerangs. But I felt six enemies was enough.

Oh, and the reason there's a mural of the Aboriginal flag, is because when I draw echidna ruins, I draw Aboriginal art on them.
I mean, they're echidnas, and yet they lack anything related to Australia. The Mayan inspired designs doesn't really suit them, honestly.

Also, I can't help but think of this being used for it's main theme.
NEW
[Image: sonic_advance_trilogy___badniks_genesis_...9jb83g.png]
I have finally finished converting the Sonic Advance Badniks into Genesis/Mega-Drive style. Enjoy!
Oh my gawd, with those skills you could make the Egg Bosses from the comics into bosses. @_@
This is looking really tight so far! Only issue I can see is that some of your larger robots (like the round blue bird and pig) have some pillow shading going on. If possible, you might want to sharpen up their shading like you did for the juggler's ball and the puffer fish.
NEW
[Image: sonic_cd_incomplete_bosses__complete_edi...a34cba.png]
Felt like doing my own takes on finishing the scrapped bosses intended for 2011 remake of Sonic CD. Enjoy!
That's a neat version. Reminds me of the S3&K final boss.
Love to see the Sonic 3 Style being used more. They look great!
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