01-24-2015, 01:57 PM
With there being so many files in the folder containing the .assets files and considering that it's been a few days, I believe Wonderman may have found every Mixel's models by now, unless he replies here saying otherwise.
(01-26-2015, 08:20 AM)Wonderman532 Wrote: [ -> ]actually, i've been looking for someone with 3DS MAX to convert these models.
(01-26-2015, 04:35 PM)Wonderman532 Wrote: [ -> ]yes but, i don't think alot of them are intrested in a game like this.
luckily i know someone who MIGHT be able to convert these models for us.
but other than he, someone help us!
im having some problems with UAE, like when i extract Hoogi's textures it only does a tiny peice of the textures.
(01-26-2015, 05:42 PM)TheYoshiState Wrote: [ -> ]Who is he? And why isn't there a lot of interest?
(01-26-2015, 07:10 PM)Wonderman532 Wrote: [ -> ](01-26-2015, 05:42 PM)TheYoshiState Wrote: [ -> ]Who is he? And why isn't there a lot of interest?
actually its a couple people, who are local freinds of mine & maybe some people around VG resource.
the reason why no one seem very interested in this is becasue mixels, nor this game is not very well known, not alot of people know about this game or mixels itself.
plus, the game has been judged as a bad game, not glitchy bad but bad in general.
(01-27-2015, 08:20 PM)nobody231 Wrote: [ -> ]What would the actual Mixel files be?
(01-27-2015, 08:25 PM)TheYoshiState Wrote: [ -> ](01-27-2015, 08:20 PM)nobody231 Wrote: [ -> ]What would the actual Mixel files be?
Their models are in the .43 format and their textures are in the .tex format, but they're weird for some reason.
(01-29-2015, 08:32 PM)Wonderman532 Wrote: [ -> ]i ripped ability icons & character portraits used in the select screen