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Full Version: Tom Guycott (Player)
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He's the Chief of the Governors, and he's waiting for the 33rd edit of the engine before finishing his sheet.

Behold, the fossilized sheet in all its miserable glory.

[Image: ll21epF.png]

Alright, let's get to it:

Out of 15 *s:
Health: ***
Attack: ****
Defense: **
Speed: *
Jump: *****

Tom Guycott is meant to be a slow, tricky character. Think Dhalsim from Street Fighter in terms of floaty jumps and weird, distance closing moves. I tried to make as many moves as I could be at least a little original, since the character himself is anything but, but I also can't resist including references to my favorite games as well.

[spoiler=Workprint. Tentative to Change. Other images used for reference where no sprites are available.]

[spoiler=Portrait: Pending?]
[Image: e3U896a.png]
The original portrait is inspired by Vanilla Iced's Stand from Jojo, but I'm now considering changing it to Death 13, also from Jojo (I think).
[Image: Death13.jpg][/spoiler]

[spoiler=Idle: The Wobble]
[Image: RsavReA.png]
A wobbly motion back and forth in preparedness. Somehow half of it is from one alteration, and half from another. Both of said alterations were by awesome people in the project (I forget who off the top of my head, I'm sorry. Sad ). Notice the hexagonal head of my only completely solo version.
[/spoiler]

[spoiler=Walking Forward/Backward: Floating]
[Image: mGUCB4V.png]
Why walk when you can float? Tom Guycot was a character who didn't even need to touch the ground in Clash at Demonhead. Tom Guycott, however, can only hover about an inch for short sessions of time.
[/spoiler]

[spoiler=Jump Up: Classic Float]
The classic floating position of Tom G. from Clash at Demonhead. Will probably have slightly skew leg positions just so the player can tell movement is happening.
[/spoiler]

[spoiler=Jump Forward: The Loom]
Tom looms forward awkwardly, using the heft of his skull to keep his momentum forward.
[/spoiler]

[spoiler=Jump Back: Pirouette]
[Image: sprite-PrinnyKurtisspinning.gif~c200]
[/spoiler]

[spoiler=Duck: Kickin' Back]
[Image: VDQU5gL.png]
Guycott doesn't take fighting too seriously, after all. Also tentative normal duck in case laying down isn't a smart idea.
[/spoiler]

[spoiler=Punch Combo: Upper Jab into Rock Horns]
[Image: 0RpuNre.png]
I don't NEED no instructions to know how to ROCK!
[/spoiler]

[spoiler=Forward Punch: Skull Bash]
[Image: FZMJTpM.png]
It doesn't affect Phantom K...
[/spoiler]

[spoiler=Back Punch: Focused Backfist]
[Image: Ku5Kinx.png]
Pretend you don't give a crap and then unleash a hard pop-up into the enemy.
[/spoiler]

[spoiler=Duck Punch: Guycott Springer]
[Image: Lynette_sneakpunch-1-.gif]
Though related in-name-only, I think a reference to Lynette from Scott Pilgrim is appropriate. In the actual version, in addition to his regular fist popping up, there's a chance of it becoming Tom's current Repumon:
[Image: pokemans_050.gif]
[/spoiler]

[spoiler=Jump Punch: Spare Rib]
[Image: Cave.Story.full.1105219.jpg]
In TSR Story, Guycott would have filled the role of the bone-throwing skeletons in the desert area. The move will work similar to Metaru's Metal Blade jump kick.
[/spoiler]

[spoiler=Kick Combo: Scarf Slice into Scarf Slam]
[Image: IuzyumN.png]
Guycott's Kicks largely employ his scarf more than his feet. The Slam portion will morph the edge of the scarf into a sword or hammer referencing some sort of game that I haven't decided on yet.
[/spoiler]

[spoiler=Forward Kick: Battle Toads Kick (Changing soon)]
[Image: 5iTwqNP.png]
Inspired by one of my favorite (?) NES games. Not going to keep it because Baegal did it first and did it right.
[/spoiler]

[spoiler=Back Kick: Scarf Uppercut]
[Image: VXcYjrx.png]
A basic pop-up move. The hand can randomly take different shapes, like a thumb's up, peace sign, and censored flippin' the bird. Hitbox remains the same though.
[/spoiler]

[spoiler=Jump Kick: Flying Kick]

Inspired by the strange jump kick in Turtles in Time that defies all physics and momentum, where kicking right before you land sends you flying horizontally across the screen.
[/spoiler]

[spoiler=Duck Kick: The Morning Star]
[Image: 92250eb19d782754bd2286eef8597654.jpg?v=59392]
[Image: 27081fcd73f95bd629589b142dc0446a1331537084_full.jpg]
Guycott borrows a weapon from one of my favorite NES games again. Rather than firing a projectile fully like in-game, it would create more of an explosive spark that performs a pop-up. This would be more based on its shining appearance in the animated movie the game was based on.
[/spoiler]

[spoiler=Defend: Scarf Greatshield Parry]
[Image: havel-s-greatshield-onhand.jpg]
Guycott (Donning his razor-edged sunglasses) forms the Havel's Greatshield out of his scarf to protect himself on the ground.
[/spoiler]

[spoiler=Duck Defend: Scarf Parry Finger Waggle]
[Image: conavatar.php?username=tesco]
Guycott (Donning his razor-edged sunglasses) deflects attacks with his scarf, which waggles its finger a la Final Fantasy VI.
[/spoiler]

[spoiler=Jump Defend: Scarf Parry No Entry Sign]
[Image: MTLLxLzrc.gif]
Guycott (Donning his razor-edged sunglasses) forms a No Entry sign out of his scarf in mid air.[/spoiler]

[spoiler=Special 1: Guycott Divebomb]
[Image: p19RR5e.png]
The only attack from Clash at Demonhead. It works a lot like M. Bison's diving move, and will probably borrow a similar effect just for visual flair.
[/spoiler]

[spoiler=Special 2: Death Medallion]
[Image: Oi7wirP.png]
A move that can be performed in the air or on the ground, Guycott throws down the Death Medallion, which bounces across the ground rather than flying straight.
[/spoiler]

[spoiler=Special 3: The Hexcalibur]
[Image: 87125.gif]
Basically it's a spikey, tuning-fork shaped weapon. In the unofficial sequel to Clash at Demonhead that I haven't made, it's Tom's evil antithesis to Bang's Sword of Apollo. In TFR it will have a wide swinging arc on the ground that knocks enemies far back, and in the air he will stab it down into the ground.
[/spoiler]

[spoiler=Gognio Special: Tommy Gun]
[Image: TommyGun.jpg]
Tom forms a Tommy gun and unleashes hell's fury on his opponent. Of course, he even dresses for the part:
[Image: sgn80i.png]
[/spoiler]

[spoiler=Spritality: The Dork Soul]
[Image: dark-souls-gravelord-nito.jpg]
Cosplaying my favorite Lord from Dark Souls, Guycott holds the soul of his opponent in his hand before crushing it and absorbing its essence.
[/spoiler]
[/spoiler]

More to come eventually, but programming the game is taking precedence over this, so this thread will not be updated very quickly or frequently.
Dhalsim uses the very opposite of distance closing moves, his whole strategy is to stay as far away as possible, other than that nitpicky thing, nice work, Im excited to see how he turns out.