09-20-2008, 02:32 PM
I have recently gotten into heated discussion concerning the drawing and animation of sprites. Right now I am working on assets for a student game meant for the Nintendo DS and am one of the leaders. Unfortunately I'm no professional artist and am definitely new to pixel art. I thank you ahead of time if you read through this to help me with my dilemma.
Many tutorials I have seen say to use the pencil tool for sprites. That is, place every pixel by hand. However, a friend of mine who says he's studied a lot of low resolution art, says that using vectors such as shapes and such in Illustrator and Fireworks makes a cleaner sprite that is easier to animate. He also suggested lots of anti-aliasing to make it look smoother.
I can see where he is going with this, but I wanted to ask a spriting community for input. I find that using the pencil tool gives me more control, but the idea of vectoring to make it easier to animate sounds appealing. What should I do? Is it better to have more control and draw each frame by hand, or do I go with the shapes? Does anyone have more professional experience they would like to share? Thanks again, your help is appreciated.
Many tutorials I have seen say to use the pencil tool for sprites. That is, place every pixel by hand. However, a friend of mine who says he's studied a lot of low resolution art, says that using vectors such as shapes and such in Illustrator and Fireworks makes a cleaner sprite that is easier to animate. He also suggested lots of anti-aliasing to make it look smoother.
I can see where he is going with this, but I wanted to ask a spriting community for input. I find that using the pencil tool gives me more control, but the idea of vectoring to make it easier to animate sounds appealing. What should I do? Is it better to have more control and draw each frame by hand, or do I go with the shapes? Does anyone have more professional experience they would like to share? Thanks again, your help is appreciated.
(Blurry, but there's an example of pixelated).
And there's an example of vectorized.